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authorMitchell Stokes <mogurijin@gmail.com>2011-05-28 11:15:27 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-05-28 11:15:27 +0400
commit07dca944766e702453730fe1a55605dab9380c6e (patch)
treec0ac8ab439ef1cd06154353f0d7fa3aa71862ecb /source/gameengine/Converter/KX_IpoConvert.h
parentbd5f78d1a0bf4e04800395952e9a26ba868cc31a (diff)
BGE Animation:
* Adding IPOs to BL_Action * Adding a "speed" option to adjust the playback speed by some factor
Diffstat (limited to 'source/gameengine/Converter/KX_IpoConvert.h')
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Converter/KX_IpoConvert.h b/source/gameengine/Converter/KX_IpoConvert.h
index d77a72a82e2..914422ba83f 100644
--- a/source/gameengine/Converter/KX_IpoConvert.h
+++ b/source/gameengine/Converter/KX_IpoConvert.h
@@ -36,6 +36,10 @@
struct Object;
+class SG_Controller *BL_CreateIPO(struct bAction *action,
+ class KX_GameObject* gameobj,
+ class KX_BlenderSceneConverter *converter);
+
void BL_ConvertIpos(struct Object* blenderobject,
class KX_GameObject* gameobj,
class KX_BlenderSceneConverter *converter);