diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/Converter/KX_SoftBodyDeformer.cpp | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/Converter/KX_SoftBodyDeformer.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_SoftBodyDeformer.cpp | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp b/source/gameengine/Converter/KX_SoftBodyDeformer.cpp deleted file mode 100644 index 877aebff556..00000000000 --- a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp +++ /dev/null @@ -1,121 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file gameengine/Converter/KX_SoftBodyDeformer.cpp - * \ingroup bgeconv - */ - - -#ifdef _MSC_VER -# pragma warning (disable:4786) -#endif //WIN32 - -#include "MT_assert.h" - -#include "KX_SoftBodyDeformer.h" -#include "RAS_MeshObject.h" -#include "CTR_Map.h" -#include "CTR_HashedPtr.h" - -#ifdef WITH_BULLET - -#include "CcdPhysicsEnvironment.h" -#include "CcdPhysicsController.h" -#include "BulletSoftBody/btSoftBody.h" - -#include "btBulletDynamicsCommon.h" - -void KX_SoftBodyDeformer::Relink(CTR_Map<class CTR_HashedPtr, void*>*map) -{ - void **h_obj = (*map)[m_gameobj]; - - if (h_obj) { - m_gameobj = (BL_DeformableGameObject*)(*h_obj); - m_pMeshObject = m_gameobj->GetMesh(0); - } else { - m_gameobj = NULL; - m_pMeshObject = NULL; - } -} - -bool KX_SoftBodyDeformer::Apply(class RAS_IPolyMaterial *polymat) -{ - CcdPhysicsController* ctrl = (CcdPhysicsController*) m_gameobj->GetPhysicsController(); - if (!ctrl) - return false; - - btSoftBody* softBody= ctrl->GetSoftBody(); - if (!softBody) - return false; - - //printf("apply\n"); - RAS_MeshSlot::iterator it; - RAS_MeshMaterial *mmat; - RAS_MeshSlot *slot; - size_t i; - - // update the vertex in m_transverts - Update(); - - // The vertex cache can only be updated for this deformer: - // Duplicated objects with more than one ploymaterial (=multiple mesh slot per object) - // share the same mesh (=the same cache). As the rendering is done per polymaterial - // cycling through the objects, the entire mesh cache cannot be updated in one shot. - mmat = m_pMeshObject->GetMeshMaterial(polymat); - if (!mmat->m_slots[(void*)m_gameobj]) - return true; - - slot = *mmat->m_slots[(void*)m_gameobj]; - - // for each array - for (slot->begin(it); !slot->end(it); slot->next(it)) - { - btSoftBody::tNodeArray& nodes(softBody->m_nodes); - - int index = 0; - for (i=it.startvertex; i<it.endvertex; i++,index++) { - RAS_TexVert& v = it.vertex[i]; - btAssert(v.getSoftBodyIndex() >= 0); - - MT_Point3 pt ( - nodes[v.getSoftBodyIndex()].m_x.getX(), - nodes[v.getSoftBodyIndex()].m_x.getY(), - nodes[v.getSoftBodyIndex()].m_x.getZ()); - v.SetXYZ(pt); - - MT_Vector3 normal ( - nodes[v.getSoftBodyIndex()].m_n.getX(), - nodes[v.getSoftBodyIndex()].m_n.getY(), - nodes[v.getSoftBodyIndex()].m_n.getZ()); - v.SetNormal(normal); - - } - } - return true; -} - -#endif |