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author | Mitchell Stokes <mogurijin@gmail.com> | 2014-04-24 06:37:54 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2014-04-24 06:39:57 +0400 |
commit | f5c3c624f8e62f266994be42fa4c85ce579321c0 (patch) | |
tree | 1ecddb7f709c95840ffc5711f912e23d867306a3 /source/gameengine/Converter/KX_SoftBodyDeformer.cpp | |
parent | 4e5e3a978e497dad315fec2e3690c977a06ca779 (diff) |
BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController
This was the last item in KX_ConvertPhysicsObject. Therefore,
KX_ConvertPhysicsObject.h and KX_ConvertPhysicsObjects.cpp have been
removed.
Diffstat (limited to 'source/gameengine/Converter/KX_SoftBodyDeformer.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_SoftBodyDeformer.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp b/source/gameengine/Converter/KX_SoftBodyDeformer.cpp index fcdaaaa761a..877aebff556 100644 --- a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp +++ b/source/gameengine/Converter/KX_SoftBodyDeformer.cpp @@ -36,7 +36,6 @@ #include "MT_assert.h" -#include "KX_ConvertPhysicsObject.h" #include "KX_SoftBodyDeformer.h" #include "RAS_MeshObject.h" #include "CTR_Map.h" |