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authorErwin Coumans <blender@erwincoumans.com>2006-01-08 12:37:15 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-01-08 12:37:15 +0300
commitc94455c14d28221f6e05f33ba42e23a5d3245a28 (patch)
tree733dfaccbbcd71cf66e2d33b1868f64f78189eeb /source/gameengine/Converter/SConscript
parent88a8508b347dda050557e72dfad105023e5095aa (diff)
more linux game engine work. hopefully works now!
Diffstat (limited to 'source/gameengine/Converter/SConscript')
-rwxr-xr-xsource/gameengine/Converter/SConscript5
1 files changed, 1 insertions, 4 deletions
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript
index 65b3d9d0a9d..361aeed4120 100755
--- a/source/gameengine/Converter/SConscript
+++ b/source/gameengine/Converter/SConscript
@@ -18,10 +18,7 @@ source_files = ['KX_IpoConvert.cpp',
'BL_DeformableGameObject.cpp',
'BL_BlenderDataConversion.cpp',
'BL_ArmatureObject.cpp',
- 'BL_ActionActuator.cpp',
- 'BL_Material.cpp',
- 'BL_Texture.cpp',
- 'BL_Shader.cpp'
+ 'BL_ActionActuator.cpp'
]
kx_converter_env.Append (CPPPATH = ['.',