Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
commit3bb82a27fc61b787ab83145f9a7962c14e7ca769 (patch)
treeb1d432db0f2836f4117a71e341bc4fef34d62a5a /source/gameengine/Converter/SConscript
parent1db5c237165ac090af925d9cf8440fc953e4ee06 (diff)
== SCons ==
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
Diffstat (limited to 'source/gameengine/Converter/SConscript')
-rwxr-xr-xsource/gameengine/Converter/SConscript82
1 files changed, 20 insertions, 62 deletions
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript
index 361aeed4120..82a059ea050 100755
--- a/source/gameengine/Converter/SConscript
+++ b/source/gameengine/Converter/SConscript
@@ -1,67 +1,25 @@
#!/usr/bin/python
-Import ('user_options_dict')
-Import ('library_env')
+Import ('env')
-kx_converter_env = library_env.Copy ()
+sources = env.Glob('*.cpp')
-source_files = ['KX_IpoConvert.cpp',
- 'KX_ConvertSensors.cpp',
- 'KX_ConvertProperties.cpp',
- 'KX_ConvertControllers.cpp',
- 'KX_ConvertActuators.cpp',
- 'KX_BlenderSceneConverter.cpp',
- 'KX_BlenderScalarInterpolator.cpp',
- 'BlenderWorldInfo.cpp',
- 'BL_SkinMeshObject.cpp',
- 'BL_SkinDeformer.cpp',
- 'BL_MeshDeformer.cpp',
- 'BL_DeformableGameObject.cpp',
- 'BL_BlenderDataConversion.cpp',
- 'BL_ArmatureObject.cpp',
- 'BL_ActionActuator.cpp'
- ]
+incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc'
+incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont'
+incs += ' #intern/SoundSystem #intern/SoundSystem/include #intern/SoundSystem/openal'
+incs += ' #intern/SoundSystem/dummy #intern/SoundSystem/intern #source/gameengine/Converter'
+incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf'
+incs += ' #intern/moto/include #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork'
+incs += ' #source/blender/blenlib #source/blender/blenkernel #source/blender'
+incs += ' #source/blender/include #source/blender/makesdna #source/gameengine/Rasterizer'
+incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #source/gameengine/GameLogic'
+incs += ' #source/gameengine/Expressions #source/gameengine/Network #source/gameengine/SceneGraph'
+incs += ' #source/gameengine/Physics/common #source/gameengine/Physics/Bullet #source/gameengine/Physics/BlOde'
+incs += ' #source/gameengine/Physics/Dummy #source/gameengine/Physics/Sumo'
+incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork'
+incs += ' #source/blender/misc #source/blender/blenloader'
-kx_converter_env.Append (CPPPATH = ['.',
- '#source/kernel/gen_system',
- '#intern/string',
- '#intern/guardedalloc',
- '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
- '#intern/bmfont',
- '#intern/SoundSystem',
- '#intern/SoundSystem/include',
- '#intern/SoundSystem/openal',
- '#intern/SoundSystem/dummy',
- '#intern/SoundSystem/intern',
- '#source/gameengine/Converter',
- '#source/gameengine/BlenderRoutines',
- '#source/blender/imbuf',
- '#intern/moto/include',
- '#source/gameengine/Ketsji',
- '#source/gameengine/Ketsji/KXNetwork',
- '#source/blender/blenlib',
- '#source/blender/blenkernel',
- '#source/blender',
- '#source/blender/include',
- '#source/blender/makesdna',
- '#source/gameengine/Rasterizer',
- '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
- '#source/gameengine/GameLogic',
- '#source/gameengine/Expressions',
- '#source/gameengine/Network',
- '#source/gameengine/SceneGraph',
- '#source/gameengine/Physics/common',
- '#source/gameengine/Physics/Bullet',
- '#source/gameengine/Physics/BlOde',
- '#source/gameengine/Physics/Dummy',
- '#source/gameengine/Physics/Sumo',
- '#source/gameengine/Physics/Sumo/Fuzzics/include',
- '#source/gameengine/Network/LoopBackNetwork',
- '#source/blender/misc',
- '#source/blender/blenloader'
- ])
+incs += ' ' + env['BF_PYTHON_INC']
+incs += ' ' + env['BF_SOLID_INC']
+incs += ' ' + env['BF_BULLET_INC']
-kx_converter_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
-kx_converter_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
-kx_converter_env.Append (CPPPATH = user_options_dict['BULLET_INCLUDE'])
-
-kx_converter_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/KX_converter', source=source_files)
+env.BlenderLib ( 'KX_converter', sources, Split(incs), [], libtype='game', priority=5 )