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authorKent Mein <mein@cs.umn.edu>2002-12-27 16:11:01 +0300
committerKent Mein <mein@cs.umn.edu>2002-12-27 16:11:01 +0300
commitf1c4f705a19cc9ae306431be7a970712a40a2d9a (patch)
treea0dac6b28132e480266a7d7c2d5f2c75613ca1a1 /source/gameengine/Converter
parentf78de74b202cefa087e9d6d1ac62a6d4f0bcf6eb (diff)
Removed the config.h thing from the .h's in the source dir.
So we should be all set now :) Kent -- mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.h4
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.h4
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.h4
-rw-r--r--source/gameengine/Converter/BL_DeformableGameObject.h4
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.h4
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.h4
-rw-r--r--source/gameengine/Converter/BL_SkinMeshObject.h4
-rw-r--r--source/gameengine/Converter/BlenderWorldInfo.h4
-rw-r--r--source/gameengine/Converter/KX_BlenderScalarInterpolator.h4
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.h4
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.h4
-rw-r--r--source/gameengine/Converter/KX_ConvertControllers.h4
-rw-r--r--source/gameengine/Converter/KX_ConvertProperties.h4
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.h4
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.h4
15 files changed, 0 insertions, 60 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h
index 9ebaa53ef97..962f807f907 100644
--- a/source/gameengine/Converter/BL_ActionActuator.h
+++ b/source/gameengine/Converter/BL_ActionActuator.h
@@ -36,10 +36,6 @@
#include "SCA_IActuator.h"
#include "MT_Point3.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class BL_ActionActuator : public SCA_IActuator
{
public:
diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h
index 6ef2eabd9ff..a438eced5d2 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.h
+++ b/source/gameengine/Converter/BL_ArmatureObject.h
@@ -37,10 +37,6 @@
#include "SG_IObject.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class BL_ActionActuator;
class BL_ArmatureObject : public KX_GameObject
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.h b/source/gameengine/Converter/BL_BlenderDataConversion.h
index 9f21a0bd62e..29e1a29a149 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.h
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.h
@@ -36,10 +36,6 @@
#include "KX_Python.h"
#include "KX_PhysicsEngineEnums.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class RAS_IRenderTools* rendertools,class KX_Scene* scene, class KX_BlenderSceneConverter *converter);
void BL_ConvertBlenderObjects(struct Main* maggie,
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h
index ad85fafe59c..1f05d2fcbcc 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.h
+++ b/source/gameengine/Converter/BL_DeformableGameObject.h
@@ -33,10 +33,6 @@
#ifndef BL_DEFORMABLEGAMEOBJECT
#define BL_DEFORMABLEGAMEOBJECT
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h
index c9faa763b7e..90b4dd8328c 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.h
+++ b/source/gameengine/Converter/BL_MeshDeformer.h
@@ -38,10 +38,6 @@
#include "MT_Point3.h"
#include <stdlib.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h
index 18c7ed5956b..25c3654d269 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.h
+++ b/source/gameengine/Converter/BL_SkinDeformer.h
@@ -33,10 +33,6 @@
#ifndef BL_SKINDEFORMER
#define BL_SKINDEFORMER
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
diff --git a/source/gameengine/Converter/BL_SkinMeshObject.h b/source/gameengine/Converter/BL_SkinMeshObject.h
index 3721abac1a8..5dfca48af1e 100644
--- a/source/gameengine/Converter/BL_SkinMeshObject.h
+++ b/source/gameengine/Converter/BL_SkinMeshObject.h
@@ -33,10 +33,6 @@
#ifndef __BL_SKINMESHOBJECT
#define __BL_SKINMESHOBJECT
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
diff --git a/source/gameengine/Converter/BlenderWorldInfo.h b/source/gameengine/Converter/BlenderWorldInfo.h
index d6b669d143f..059942edbec 100644
--- a/source/gameengine/Converter/BlenderWorldInfo.h
+++ b/source/gameengine/Converter/BlenderWorldInfo.h
@@ -35,10 +35,6 @@
#include "KX_WorldInfo.h"
#include "KX_BlenderGL.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class BlenderWorldInfo : public KX_WorldInfo
{
bool m_hasworld;
diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
index c7a055babd4..fd9cfcb04ce 100644
--- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
+++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
@@ -36,10 +36,6 @@
#include "KX_IScalarInterpolator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
typedef unsigned short BL_IpoChannel;
class BL_ScalarInterpolator : public KX_IScalarInterpolator {
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h
index e8f72204518..2a15d5e2f0d 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.h
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h
@@ -38,10 +38,6 @@
#include "KX_HashedPtr.h"
#include "KX_IpoConvert.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class KX_WorldInfo;
class SCA_IActuator;
class SCA_IController;
diff --git a/source/gameengine/Converter/KX_ConvertActuators.h b/source/gameengine/Converter/KX_ConvertActuators.h
index 9eb0d2ebc8f..1e6e96e2e7c 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.h
+++ b/source/gameengine/Converter/KX_ConvertActuators.h
@@ -32,10 +32,6 @@
#ifndef __KX_CONVERTACTUATORS_H
#define __KX_CONVERTACTUATORS_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void BL_ConvertActuators(char* maggiename,
struct Object* blenderobject,
class KX_GameObject* gameobj,
diff --git a/source/gameengine/Converter/KX_ConvertControllers.h b/source/gameengine/Converter/KX_ConvertControllers.h
index 9df2ee5dd6f..3c2b45bddd0 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.h
+++ b/source/gameengine/Converter/KX_ConvertControllers.h
@@ -34,10 +34,6 @@
#include "KX_Python.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void BL_ConvertControllers(
struct Object* blenderobject,
class KX_GameObject* gameobj,
diff --git a/source/gameengine/Converter/KX_ConvertProperties.h b/source/gameengine/Converter/KX_ConvertProperties.h
index b73af6bab55..eb44f7b7d35 100644
--- a/source/gameengine/Converter/KX_ConvertProperties.h
+++ b/source/gameengine/Converter/KX_ConvertProperties.h
@@ -32,10 +32,6 @@
#ifndef __KX_CONVERTPROPERTIES
#define __KX_CONVERTPROPERTIES
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void BL_ConvertProperties(struct Object* object,
class KX_GameObject* gameobj,
class SCA_TimeEventManager* timemgr,
diff --git a/source/gameengine/Converter/KX_ConvertSensors.h b/source/gameengine/Converter/KX_ConvertSensors.h
index 4653440d316..9878d4a7a09 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.h
+++ b/source/gameengine/Converter/KX_ConvertSensors.h
@@ -32,10 +32,6 @@
#ifndef __KX_CONVERTSENSOR_H
#define __KX_CONVERTSENSOR_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void BL_ConvertSensors(struct Object* blenderobject,
class KX_GameObject* gameobj,
class SCA_LogicManager* logicmgr,
diff --git a/source/gameengine/Converter/KX_IpoConvert.h b/source/gameengine/Converter/KX_IpoConvert.h
index dbf7dd26e86..e04f33f76fe 100644
--- a/source/gameengine/Converter/KX_IpoConvert.h
+++ b/source/gameengine/Converter/KX_IpoConvert.h
@@ -32,10 +32,6 @@
#ifndef __KX_IPOCONVERT_H
#define __KX_IPOCONVERT_H
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
struct Object;
void BL_ConvertIpos(struct Object* blenderobject,