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authorSergey Sharybin <sergey.vfx@gmail.com>2012-06-25 12:21:55 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-06-25 12:21:55 +0400
commit44c82198d4852484493c2e33b3ca4ad67fd76fd8 (patch)
tree4bf2bc23d6034647e0006dfb0c0d2f25f0eb951c /source/gameengine/Converter
parent15cb064e1b853a56fc676db1c2869db47657d91a (diff)
Optimization of Keying Blur operation
Separate X and Y passes of blurring like it's done for flat gaussian blur. This reduces computing difficulty from size^2 to 2*size without any visual changes in matte.
Diffstat (limited to 'source/gameengine/Converter')
0 files changed, 0 insertions, 0 deletions