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author | Campbell Barton <ideasman42@gmail.com> | 2018-03-09 03:44:42 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-03-09 03:52:11 +0300 |
commit | f47a41a3d9f9850f852abb3d76bea2c8b281bb45 (patch) | |
tree | b50d618fa0300e4ae96a5cf7d3029013515c5e93 /source/gameengine/Converter | |
parent | 9342f55d12f87dbc72e6953e0bc6c2564e57465f (diff) |
Cleanup: iterator macros
- put render iterator in own scope
(would shadow it's own variable if used multiple times).
- enforce semicolon at end of iterator macros.
- no need to typedef one-off macro structs.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index ffaad615df2..c390bff09a4 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -2095,7 +2095,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie, } } } - FOREACH_GROUP_OBJECT_END + FOREACH_GROUP_OBJECT_END; } } } |