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authorJoerg Mueller <nexyon@gmail.com>2009-08-10 19:39:11 +0400
committerJoerg Mueller <nexyon@gmail.com>2009-08-10 19:39:11 +0400
commita27cc1adf0ef41ee71c9459df940c6fa3c578eea (patch)
tree1415513cb30751799f654d7e4f0147e5e2601eaa /source/gameengine/Converter
parentcb9e51bf8a2b490c7e18dc88e8206b7a3ebd0038 (diff)
2.5 audio cleanup:
* Removed CD Actuator * Removed bSample and bSoundListener * Removed SoundSystem * Removed -noaudio parameter
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/CMakeLists.txt5
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp39
-rw-r--r--source/gameengine/Converter/Makefile1
-rw-r--r--source/gameengine/Converter/SConscript4
4 files changed, 1 insertions, 48 deletions
diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt
index f4aa50cd837..63e84899ec1 100644
--- a/source/gameengine/Converter/CMakeLists.txt
+++ b/source/gameengine/Converter/CMakeLists.txt
@@ -33,11 +33,6 @@ SET(INC
../../../intern/guardedalloc
../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer
../../../intern/audaspace
- ../../../intern/SoundSystem
- ../../../intern/SoundSystem/include
- ../../../intern/SoundSystem/openal
- ../../../intern/SoundSystem/dummy
- ../../../intern/SoundSystem/intern
../../../source/gameengine/Converter
../../../source/gameengine/BlenderRoutines
../../../source/blender/imbuf
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 1afadac5c0a..07f6f628e06 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -50,7 +50,6 @@
#include "KX_SceneActuator.h"
#include "KX_IpoActuator.h"
#include "KX_SoundActuator.h"
-#include "KX_CDActuator.h"
#include "KX_ObjectActuator.h"
#include "KX_TrackToActuator.h"
#include "KX_ConstraintActuator.h"
@@ -412,44 +411,6 @@ void BL_ConvertActuators(char* maggiename,
}
break;
}
- case ACT_CD:
- {
- bCDActuator* cdact = (bCDActuator*) bact->data;
- /* get type, and possibly a start and end frame */
- short startFrame = cdact->sta, stopFrame = cdact->end;
- KX_CDActuator::KX_CDACT_TYPE
- cdActuatorType = KX_CDActuator::KX_CDACT_NODEF;
-
- switch(cdact->type)
- {
- case ACT_CD_PLAY_ALL:
- cdActuatorType = KX_CDActuator::KX_CDACT_PLAY_ALL;
- break;
- case ACT_CD_PLAY_TRACK:
- cdActuatorType = KX_CDActuator::KX_CDACT_PLAY_TRACK;
- break;
- case ACT_CD_LOOP_TRACK:
- cdActuatorType = KX_CDActuator::KX_CDACT_LOOP_TRACK;
- break;
- case ACT_CD_VOLUME:
- cdActuatorType = KX_CDActuator::KX_CDACT_VOLUME;
- break;
- case ACT_CD_STOP:
- cdActuatorType = KX_CDActuator::KX_CDACT_STOP;
- break;
- case ACT_CD_PAUSE:
- cdActuatorType = KX_CDActuator::KX_CDACT_PAUSE;
- break;
- case ACT_CD_RESUME:
- cdActuatorType = KX_CDActuator::KX_CDACT_RESUME;
- break;
-
- default:
- /* This is an error!!! */
- cdActuatorType = KX_CDActuator::KX_CDACT_NODEF;
- }
- break;
- }
case ACT_PROPERTY:
{
bPropertyActuator* propact = (bPropertyActuator*) bact->data;
diff --git a/source/gameengine/Converter/Makefile b/source/gameengine/Converter/Makefile
index 8a41207d73c..50bd851a1b0 100644
--- a/source/gameengine/Converter/Makefile
+++ b/source/gameengine/Converter/Makefile
@@ -37,7 +37,6 @@ CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
CPPFLAGS += -I$(OPENGL_HEADERS)
CPPFLAGS += -I$(NAN_STRING)/include
-CPPFLAGS += -I$(NAN_SOUNDSYSTEM)/include
CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION)
CPPFLAGS += -I$(NAN_MOTO)/include
CPPFLAGS += -I$(NAN_BULLET2)/include
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript
index 1c03179ea07..04b53f2439e 100644
--- a/source/gameengine/Converter/SConscript
+++ b/source/gameengine/Converter/SConscript
@@ -6,9 +6,7 @@ defs = []
incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
-incs += ' #intern/audaspace'
-incs += ' #intern/SoundSystem #intern/SoundSystem/include #intern/SoundSystem/openal'
-incs += ' #intern/SoundSystem/dummy #intern/SoundSystem/intern #source/gameengine/Converter'
+incs += ' #intern/audaspace #source/gameengine/Converter'
incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf'
incs += ' #intern/moto/include #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork'
incs += ' #source/blender/blenlib #source/blender/blenkernel #source/blender'