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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-03-18 00:44:58 +0300
commitd52400bfbd2a7e4d09b5a71bc461a554d232af15 (patch)
tree08815f065fc90aac0ae62ae5f3a89d20e19399e6 /source/gameengine/Converter
parent1ac0d54fea831c485e8e27e8bfa887e15beb58de (diff)
parent28f6d223d079b1e5cb67e3fc22fb7f818deb8dcb (diff)
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp10
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.h4
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp109
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.cpp4
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.cpp10
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.h6
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp30
-rw-r--r--source/gameengine/Converter/KX_ConvertControllers.cpp7
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp8
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.cpp50
-rw-r--r--source/gameengine/Converter/SConscript13
11 files changed, 128 insertions, 123 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index 536faa11b03..ce555fc1aeb 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -391,7 +391,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
/* Find percentages */
newweight = (m_blendframe/(float)m_blendin);
- blend_poses(m_pose, m_blendpose, 1.0 - newweight, ACTSTRIPMODE_BLEND);
+ // XXX blend_poses(m_pose, m_blendpose, 1.0 - newweight, ACTSTRIPMODE_BLEND);
/* Increment current blending percentage */
m_blendframe = (curtime - m_blendstart)*KX_KetsjiEngine::GetAnimFrameRate();
@@ -1035,8 +1035,8 @@ PyAttributeDef BL_ActionActuator::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* BL_ActionActuator::_getattr(const STR_String& attr) {
- if (attr == "action")
+PyObject* BL_ActionActuator::_getattr(const char *attr) {
+ if (!strcmp(attr, "action"))
return PyString_FromString(m_action->id.name+2);
PyObject* object = _getattr_self(Attributes, this, attr);
if (object != NULL)
@@ -1044,8 +1044,8 @@ PyObject* BL_ActionActuator::_getattr(const STR_String& attr) {
_getattr_up(SCA_IActuator);
}
-int BL_ActionActuator::_setattr(const STR_String& attr, PyObject* value) {
- if (attr == "action")
+int BL_ActionActuator::_setattr(const char *attr, PyObject* value) {
+ if (!strcmp(attr, "action"))
{
if (!PyString_Check(value))
{
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h
index 6e291106553..6161048afb8 100644
--- a/source/gameengine/Converter/BL_ActionActuator.h
+++ b/source/gameengine/Converter/BL_ActionActuator.h
@@ -110,8 +110,8 @@ public:
KX_PYMETHOD_DOC(BL_ActionActuator,setChannel);
- virtual PyObject* _getattr(const STR_String& attr);
- virtual int _setattr(const STR_String& attr, PyObject* value);
+ virtual PyObject* _getattr(const char *attr);
+ virtual int _setattr(const char *attr, PyObject* value);
/* attribute check */
static int CheckFrame(void *self, const PyAttributeDef*)
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 45461205fbb..da74fa49cba 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -361,7 +361,7 @@ BL_Material* ConvertMaterial(
facetex = true;
if(validface && mat->mtex[0]) {
MTex *tmp = mat->mtex[0];
- if(!tmp->tex || tmp->tex && !tmp->tex->ima )
+ if(!tmp->tex || (tmp->tex && !tmp->tex->ima))
facetex = true;
}
numchan = numchan>MAXTEX?MAXTEX:numchan;
@@ -593,7 +593,7 @@ BL_Material* ConvertMaterial(
MT_Point2 uv2[4];
const char *uvName = "", *uv2Name = "";
- uv[0]= uv[1]= uv[2]= uv[3]= MT_Point2(0.0f, 0.0f);
+
uv2[0]= uv2[1]= uv2[2]= uv2[3]= MT_Point2(0.0f, 0.0f);
if( validface ) {
@@ -607,12 +607,12 @@ BL_Material* ConvertMaterial(
material->tile = tface->tile;
material->mode = tface->mode;
- uv[0] = MT_Point2(tface->uv[0]);
- uv[1] = MT_Point2(tface->uv[1]);
- uv[2] = MT_Point2(tface->uv[2]);
+ uv[0].setValue(tface->uv[0]);
+ uv[1].setValue(tface->uv[1]);
+ uv[2].setValue(tface->uv[2]);
if (mface->v4)
- uv[3] = MT_Point2(tface->uv[3]);
+ uv[3].setValue(tface->uv[3]);
uvName = tfaceName;
}
@@ -622,6 +622,8 @@ BL_Material* ConvertMaterial(
material->mode = default_face_mode;
material->transp = TF_SOLID;
material->tile = 0;
+
+ uv[0]= uv[1]= uv[2]= uv[3]= MT_Point2(0.0f, 0.0f);
}
// with ztransp enabled, enforce alpha blending mode
@@ -665,14 +667,14 @@ BL_Material* ConvertMaterial(
{
MT_Point2 uvSet[4];
- uvSet[0] = MT_Point2(layer.face->uv[0]);
- uvSet[1] = MT_Point2(layer.face->uv[1]);
- uvSet[2] = MT_Point2(layer.face->uv[2]);
+ uvSet[0].setValue(layer.face->uv[0]);
+ uvSet[1].setValue(layer.face->uv[1]);
+ uvSet[2].setValue(layer.face->uv[2]);
if (mface->v4)
- uvSet[3] = MT_Point2(layer.face->uv[3]);
+ uvSet[3].setValue(layer.face->uv[3]);
else
- uvSet[3] = MT_Point2(0.0f, 0.0f);
+ uvSet[3].setValue(0.0f, 0.0f);
if (isFirstSet)
{
@@ -790,10 +792,10 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
MT_Vector4 tan0(0,0,0,0), tan1(0,0,0,0), tan2(0,0,0,0), tan3(0,0,0,0);
/* get coordinates, normals and tangents */
- pt0 = MT_Point3(mvert[mface->v1].co);
- pt1 = MT_Point3(mvert[mface->v2].co);
- pt2 = MT_Point3(mvert[mface->v3].co);
- pt3 = (mface->v4)? MT_Point3(mvert[mface->v4].co): MT_Point3(0.0, 0.0, 0.0);
+ pt0.setValue(mvert[mface->v1].co);
+ pt1.setValue(mvert[mface->v2].co);
+ pt2.setValue(mvert[mface->v3].co);
+ if (mface->v4) pt3.setValue(mvert[mface->v4].co);
if(mface->flag & ME_SMOOTH) {
float n0[3], n1[3], n2[3], n3[3];
@@ -894,12 +896,12 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
visible = !((mface->flag & ME_HIDE)||(tface->mode & TF_INVISIBLE));
- uv0 = MT_Point2(tface->uv[0]);
- uv1 = MT_Point2(tface->uv[1]);
- uv2 = MT_Point2(tface->uv[2]);
+ uv0.setValue(tface->uv[0]);
+ uv1.setValue(tface->uv[1]);
+ uv2.setValue(tface->uv[2]);
if (mface->v4)
- uv3 = MT_Point2(tface->uv[3]);
+ uv3.setValue(tface->uv[3]);
}
else {
/* no texfaces, set COLLSION true and everything else FALSE */
@@ -960,7 +962,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
polymat->m_diffuse = MT_Vector3(ma->r, ma->g, ma->b)*(ma->emit + ma->ref);
}
else {
- polymat->m_specular = MT_Vector3(0.0f,0.0f,0.0f);
+ polymat->m_specular.setValue(0.0f,0.0f,0.0f);
polymat->m_shininess = 35.0;
}
}
@@ -1313,6 +1315,12 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj,
CreateMaterialFromBlenderObject(blenderobject, kxscene);
KX_ObjectProperties objprop;
+ objprop.m_lockXaxis = (blenderobject->gameflag2 & OB_LOCK_RIGID_BODY_X_AXIS) !=0;
+ objprop.m_lockYaxis = (blenderobject->gameflag2 & OB_LOCK_RIGID_BODY_Y_AXIS) !=0;
+ objprop.m_lockZaxis = (blenderobject->gameflag2 & OB_LOCK_RIGID_BODY_Z_AXIS) !=0;
+ objprop.m_lockXRotaxis = (blenderobject->gameflag2 & OB_LOCK_RIGID_BODY_X_ROT_AXIS) !=0;
+ objprop.m_lockYRotaxis = (blenderobject->gameflag2 & OB_LOCK_RIGID_BODY_Y_ROT_AXIS) !=0;
+ objprop.m_lockZRotaxis = (blenderobject->gameflag2 & OB_LOCK_RIGID_BODY_Z_ROT_AXIS) !=0;
objprop.m_isCompoundChild = isCompoundChild;
objprop.m_hasCompoundChildren = (blenderobject->gameflag & OB_CHILD) != 0;
@@ -1911,21 +1919,14 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
MT_Matrix3x3 angor;
if (converter->addInitFromFrame) blenderscene->r.cfra=blenderscene->r.sfra;
- MT_Point3 pos = MT_Point3(
+ MT_Point3 pos;
+ pos.setValue(
blenderobject->loc[0]+blenderobject->dloc[0],
blenderobject->loc[1]+blenderobject->dloc[1],
blenderobject->loc[2]+blenderobject->dloc[2]
);
- MT_Vector3 eulxyz = MT_Vector3(
- blenderobject->rot[0],
- blenderobject->rot[1],
- blenderobject->rot[2]
- );
- MT_Vector3 scale = MT_Vector3(
- blenderobject->size[0],
- blenderobject->size[1],
- blenderobject->size[2]
- );
+ MT_Vector3 eulxyz(blenderobject->rot);
+ MT_Vector3 scale(blenderobject->size);
if (converter->addInitFromFrame){//rcruiz
float eulxyzPrev[3];
blenderscene->r.cfra=blenderscene->r.sfra-1;
@@ -1997,18 +1998,18 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
MT_Vector3 x(ori.getColumn(0));
MT_Vector3 y(ori.getColumn(1));
MT_Vector3 z(ori.getColumn(2));
- MT_Vector3 scale(x.length(), y.length(), z.length());
- if (!MT_fuzzyZero(scale[0]))
- x /= scale[0];
- if (!MT_fuzzyZero(scale[1]))
- y /= scale[1];
- if (!MT_fuzzyZero(scale[2]))
- z /= scale[2];
+ MT_Vector3 parscale(x.length(), y.length(), z.length());
+ if (!MT_fuzzyZero(parscale[0]))
+ x /= parscale[0];
+ if (!MT_fuzzyZero(parscale[1]))
+ y /= parscale[1];
+ if (!MT_fuzzyZero(parscale[2]))
+ z /= parscale[2];
ori.setColumn(0, x);
ori.setColumn(1, y);
ori.setColumn(2, z);
parentinversenode->SetLocalOrientation(ori);
- parentinversenode->SetLocalScale(scale);
+ parentinversenode->SetLocalScale(parscale);
parentinversenode->AddChild(gameobj->GetSGNode());
}
@@ -2113,21 +2114,13 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
if (converter->addInitFromFrame)
blenderscene->r.cfra=blenderscene->r.sfra;
- MT_Point3 pos = MT_Point3(
+ MT_Point3 pos(
blenderobject->loc[0]+blenderobject->dloc[0],
blenderobject->loc[1]+blenderobject->dloc[1],
blenderobject->loc[2]+blenderobject->dloc[2]
);
- MT_Vector3 eulxyz = MT_Vector3(
- blenderobject->rot[0],
- blenderobject->rot[1],
- blenderobject->rot[2]
- );
- MT_Vector3 scale = MT_Vector3(
- blenderobject->size[0],
- blenderobject->size[1],
- blenderobject->size[2]
- );
+ MT_Vector3 eulxyz(blenderobject->rot);
+ MT_Vector3 scale(blenderobject->size);
if (converter->addInitFromFrame){//rcruiz
float eulxyzPrev[3];
blenderscene->r.cfra=blenderscene->r.sfra-1;
@@ -2194,18 +2187,18 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
MT_Vector3 x(ori.getColumn(0));
MT_Vector3 y(ori.getColumn(1));
MT_Vector3 z(ori.getColumn(2));
- MT_Vector3 scale(x.length(), y.length(), z.length());
- if (!MT_fuzzyZero(scale[0]))
- x /= scale[0];
- if (!MT_fuzzyZero(scale[1]))
- y /= scale[1];
- if (!MT_fuzzyZero(scale[2]))
- z /= scale[2];
+ MT_Vector3 localscale(x.length(), y.length(), z.length());
+ if (!MT_fuzzyZero(localscale[0]))
+ x /= localscale[0];
+ if (!MT_fuzzyZero(localscale[1]))
+ y /= localscale[1];
+ if (!MT_fuzzyZero(localscale[2]))
+ z /= localscale[2];
ori.setColumn(0, x);
ori.setColumn(1, y);
ori.setColumn(2, z);
parentinversenode->SetLocalOrientation(ori);
- parentinversenode->SetLocalScale(scale);
+ parentinversenode->SetLocalScale(localscale);
parentinversenode->AddChild(gameobj->GetSGNode());
}
diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp
index fa3b8185fe2..80112346c72 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.cpp
+++ b/source/gameengine/Converter/BL_MeshDeformer.cpp
@@ -51,7 +51,6 @@
bool BL_MeshDeformer::Apply(RAS_IPolyMaterial*)
{
size_t i;
- float *co;
// only apply once per frame if the mesh is actually modified
if(m_pMeshObject->MeshModified() &&
@@ -70,8 +69,7 @@ bool BL_MeshDeformer::Apply(RAS_IPolyMaterial*)
// For each vertex
for(i=it.startvertex; i<it.endvertex; i++) {
RAS_TexVert& v = it.vertex[i];
- co = m_bmesh->mvert[v.getOrigIndex()].co;
- v.SetXYZ(MT_Point3(co));
+ v.SetXYZ(m_bmesh->mvert[v.getOrigIndex()].co);
}
}
}
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
index df1aed38ceb..f4e3e7e0ae8 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -484,8 +484,8 @@ PyAttributeDef BL_ShapeActionActuator::Attributes[] = {
};
-PyObject* BL_ShapeActionActuator::_getattr(const STR_String& attr) {
- if (attr == "action")
+PyObject* BL_ShapeActionActuator::_getattr(const char *attr) {
+ if (!strcmp(attr, "action"))
return PyString_FromString(m_action->id.name+2);
PyObject* object = _getattr_self(Attributes, this, attr);
if (object != NULL)
@@ -493,8 +493,8 @@ PyObject* BL_ShapeActionActuator::_getattr(const STR_String& attr) {
_getattr_up(SCA_IActuator);
}
-int BL_ShapeActionActuator::_setattr(const STR_String& attr, PyObject* value) {
- if (attr == "action")
+int BL_ShapeActionActuator::_setattr(const char *attr, PyObject* value) {
+ if (!strcmp(attr, "action"))
{
if (!PyString_Check(value))
{
@@ -911,6 +911,6 @@ PyObject* BL_ShapeActionActuator::PySetType(PyObject* self,
printf("Invalid type for action actuator: %d\n", typeArg); /* error */
}
- Py_Return;
+ Py_RETURN_NONE;
}
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.h b/source/gameengine/Converter/BL_ShapeActionActuator.h
index b521c0d98a6..7f2431bcfa5 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.h
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.h
@@ -103,8 +103,8 @@ public:
KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetType);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetType);
- virtual PyObject* _getattr(const STR_String& attr);
- virtual int _setattr(const STR_String& attr, PyObject* value);
+ virtual PyObject* _getattr(const char *attr);
+ virtual int _setattr(const char *attr, PyObject* value);
static int CheckBlendTime(void *self, const PyAttributeDef*)
{
@@ -169,8 +169,8 @@ protected:
short m_playtype;
short m_priority;
struct bAction *m_action;
- STR_String m_propname;
STR_String m_framepropname;
+ STR_String m_propname;
vector<float> m_blendshape;
};
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 7b68dbda176..7daca6c32fe 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -321,7 +321,7 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
SYS_SystemHandle syshandle = SYS_GetSystem(); /*unused*/
int visualizePhysics = SYS_GetCommandLineInt(syshandle,"show_physics",0);
if (visualizePhysics)
- ccdPhysEnv->setDebugMode(btIDebugDraw::DBG_DrawWireframe|btIDebugDraw::DBG_DrawAabb|btIDebugDraw::DBG_DrawContactPoints|btIDebugDraw::DBG_DrawText);
+ ccdPhysEnv->setDebugMode(btIDebugDraw::DBG_DrawWireframe|btIDebugDraw::DBG_DrawAabb|btIDebugDraw::DBG_DrawContactPoints|btIDebugDraw::DBG_DrawText|btIDebugDraw::DBG_DrawConstraintLimits|btIDebugDraw::DBG_DrawConstraints);
//todo: get a button in blender ?
//disable / enable debug drawing (contact points, aabb's etc)
@@ -663,7 +663,7 @@ extern "C"
Ipo *add_ipo( char *name, int idcode );
//XXX char *getIpoCurveName( IpoCurve * icu );
//XXX struct IpoCurve *verify_ipocurve(struct ID *, short, char *, char *, char *, int);
- void testhandles_ipocurve(struct IpoCurve *icu);
+ //XXX void testhandles_ipocurve(struct IpoCurve *icu);
void insert_vert_icu(struct IpoCurve *, float, float, short);
void Mat3ToEul(float tmat[][3], float *eul);
}
@@ -751,7 +751,7 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo)
}
}
} else
- { ipo = add_ipo(blenderObject->id.name+2, ID_OB);
+ { ipo = NULL; // XXX add_ipo(blenderObject->id.name+2, ID_OB);
blenderObject->ipo = ipo;
}
@@ -907,7 +907,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
float curVal = position.x();
//XXX insert_vert_icu(icu1, frameNumber, curVal, 0);
#ifdef TEST_HANDLES_GAME2IPO
- testhandles_ipocurve(icu1);
+ //XXX testhandles_ipocurve(icu1);
#endif
}
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocY");
@@ -917,7 +917,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
//XXX insert_vert_icu(icu1, frameNumber, curVal, 0);
#ifdef TEST_HANDLES_GAME2IPO
- testhandles_ipocurve(icu1);
+ //XXX testhandles_ipocurve(icu1);
#endif
}
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocZ");
@@ -926,7 +926,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
float curVal = position.z();
//XXX insert_vert_icu(icu1, frameNumber, curVal, 0);
#ifdef TEST_HANDLES_GAME2IPO
- testhandles_ipocurve(icu1);
+ //XXX testhandles_ipocurve(icu1);
#endif
}
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotX");
@@ -936,7 +936,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
//XXX insert_vert_icu(icu1, frameNumber, curVal, 0);
#ifdef TEST_HANDLES_GAME2IPO
- testhandles_ipocurve(icu1);
+ //XXX testhandles_ipocurve(icu1);
#endif
}
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotY");
@@ -946,7 +946,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
//XXX insert_vert_icu(icu1, frameNumber, curVal, 0);
#ifdef TEST_HANDLES_GAME2IPO
- testhandles_ipocurve(icu1);
+ //XXX testhandles_ipocurve(icu1);
#endif
}
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ");
@@ -956,7 +956,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
//XXX insert_vert_icu(icu1, frameNumber, curVal, 0);
#ifdef TEST_HANDLES_GAME2IPO
- testhandles_ipocurve(icu1);
+ //XXX testhandles_ipocurve(icu1);
#endif
}
@@ -1060,32 +1060,32 @@ void KX_BlenderSceneConverter::TestHandlesPhysicsObjectToAnimationIpo()
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocX");
if (icu1)
{
- testhandles_ipocurve(icu1);
+ //XXX testhandles_ipocurve(icu1);
}
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocY");
if (icu1)
{
- testhandles_ipocurve(icu1);
+ //XXX testhandles_ipocurve(icu1);
}
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocZ");
if (icu1)
{
- testhandles_ipocurve(icu1);
+ //XXX testhandles_ipocurve(icu1);
}
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotX");
if (icu1)
{
- testhandles_ipocurve(icu1);
+ //XXX testhandles_ipocurve(icu1);
}
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotY");
if (icu1)
{
- testhandles_ipocurve(icu1);
+ //XXX testhandles_ipocurve(icu1);
}
icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ");
if (icu1)
{
- testhandles_ipocurve(icu1);
+ //XXX testhandles_ipocurve(icu1);
}
}
diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp
index da490b4ee85..fb100b0a68b 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.cpp
+++ b/source/gameengine/Converter/KX_ConvertControllers.cpp
@@ -200,6 +200,13 @@ void BL_ConvertControllers(
gameobj->AddController(gamecontroller);
converter->RegisterGameController(gamecontroller, bcontr);
+
+ if (bcontr->type==CONT_PYTHON) {
+ /* not strictly needed but gives syntax errors early on and
+ * gives more pradictable performance for larger scripts */
+ (static_cast<SCA_PythonController*>(gamecontroller))->Compile();
+ }
+
//done with gamecontroller
gamecontroller->Release();
}
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index b7b47b3b39f..c91197b72a6 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -317,12 +317,12 @@ void BL_ConvertSensors(struct Object* blenderobject,
{
// collision sensor can sense both materials and properties.
- bool bFindMaterial = false;
+ bool bFindMaterial = false, bTouchPulse = false;
bCollisionSensor* blendertouchsensor = (bCollisionSensor*)sens->data;
- bFindMaterial = (blendertouchsensor->mode
- & SENS_COLLISION_MATERIAL);
+ bFindMaterial = (blendertouchsensor->mode & SENS_COLLISION_MATERIAL);
+ bTouchPulse = (blendertouchsensor->mode & SENS_COLLISION_PULSE);
STR_String touchPropOrMatName = ( bFindMaterial ?
@@ -335,6 +335,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
gamesensor = new KX_TouchSensor(eventmgr,
gameobj,
bFindMaterial,
+ bTouchPulse,
touchPropOrMatName);
}
@@ -360,6 +361,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
gamesensor = new KX_TouchSensor(eventmgr,
gameobj,
bFindMaterial,
+ false,
touchpropertyname);
}
}
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp
index ce004fa0504..f19390db8a9 100644
--- a/source/gameengine/Converter/KX_IpoConvert.cpp
+++ b/source/gameengine/Converter/KX_IpoConvert.cpp
@@ -311,67 +311,67 @@ void BL_ConvertIpos(struct Object* blenderobject,KX_GameObject* gameobj,KX_Blend
}
{
- KX_ObColorIpoSGController* ipocontr=NULL;
+ KX_ObColorIpoSGController* ipocontr_obcol=NULL;
ipo = ipoList->GetScalarInterpolator(OB_COL_R);
if (ipo)
{
- if (!ipocontr)
+ if (!ipocontr_obcol)
{
- ipocontr = new KX_ObColorIpoSGController();
- gameobj->GetSGNode()->AddSGController(ipocontr);
- ipocontr->SetObject(gameobj->GetSGNode());
+ ipocontr_obcol = new KX_ObColorIpoSGController();
+ gameobj->GetSGNode()->AddSGController(ipocontr_obcol);
+ ipocontr_obcol->SetObject(gameobj->GetSGNode());
}
KX_IInterpolator *interpolator =
new KX_ScalarInterpolator(
- &ipocontr->m_rgba[0],
+ &ipocontr_obcol->m_rgba[0],
ipo);
- ipocontr->AddInterpolator(interpolator);
+ ipocontr_obcol->AddInterpolator(interpolator);
}
ipo = ipoList->GetScalarInterpolator(OB_COL_G);
if (ipo)
{
- if (!ipocontr)
+ if (!ipocontr_obcol)
{
- ipocontr = new KX_ObColorIpoSGController();
- gameobj->GetSGNode()->AddSGController(ipocontr);
- ipocontr->SetObject(gameobj->GetSGNode());
+ ipocontr_obcol = new KX_ObColorIpoSGController();
+ gameobj->GetSGNode()->AddSGController(ipocontr_obcol);
+ ipocontr_obcol->SetObject(gameobj->GetSGNode());
}
KX_IInterpolator *interpolator =
new KX_ScalarInterpolator(
- &ipocontr->m_rgba[1],
+ &ipocontr_obcol->m_rgba[1],
ipo);
- ipocontr->AddInterpolator(interpolator);
+ ipocontr_obcol->AddInterpolator(interpolator);
}
ipo = ipoList->GetScalarInterpolator(OB_COL_B);
if (ipo)
{
- if (!ipocontr)
+ if (!ipocontr_obcol)
{
- ipocontr = new KX_ObColorIpoSGController();
- gameobj->GetSGNode()->AddSGController(ipocontr);
- ipocontr->SetObject(gameobj->GetSGNode());
+ ipocontr_obcol = new KX_ObColorIpoSGController();
+ gameobj->GetSGNode()->AddSGController(ipocontr_obcol);
+ ipocontr_obcol->SetObject(gameobj->GetSGNode());
}
KX_IInterpolator *interpolator =
new KX_ScalarInterpolator(
- &ipocontr->m_rgba[2],
+ &ipocontr_obcol->m_rgba[2],
ipo);
- ipocontr->AddInterpolator(interpolator);
+ ipocontr_obcol->AddInterpolator(interpolator);
}
ipo = ipoList->GetScalarInterpolator(OB_COL_A);
if (ipo)
{
- if (!ipocontr)
+ if (!ipocontr_obcol)
{
- ipocontr = new KX_ObColorIpoSGController();
- gameobj->GetSGNode()->AddSGController(ipocontr);
- ipocontr->SetObject(gameobj->GetSGNode());
+ ipocontr_obcol = new KX_ObColorIpoSGController();
+ gameobj->GetSGNode()->AddSGController(ipocontr_obcol);
+ ipocontr_obcol->SetObject(gameobj->GetSGNode());
}
KX_IInterpolator *interpolator =
new KX_ScalarInterpolator(
- &ipocontr->m_rgba[3],
+ &ipocontr_obcol->m_rgba[3],
ipo);
- ipocontr->AddInterpolator(interpolator);
+ ipocontr_obcol->AddInterpolator(interpolator);
}
}
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript
index 5c2ab49a04c..98b7c71bad2 100644
--- a/source/gameengine/Converter/SConscript
+++ b/source/gameengine/Converter/SConscript
@@ -2,6 +2,7 @@
Import ('env')
sources = env.Glob('*.cpp')
+defs = []
incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont'
@@ -14,13 +15,17 @@ incs += ' #source/blender/editors/include #source/blender/makesdna #source/gamee
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #source/gameengine/GameLogic'
incs += ' #source/gameengine/Expressions #source/gameengine/Network #source/gameengine/SceneGraph'
incs += ' #source/gameengine/Physics/common #source/gameengine/Physics/Bullet #source/gameengine/Physics/BlOde'
-incs += ' #source/gameengine/Physics/Dummy #source/gameengine/Physics/Sumo'
-incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork'
+incs += ' #source/gameengine/Physics/Dummy'
+incs += ' #source/gameengine/Network/LoopBackNetwork'
incs += ' #source/blender/misc #source/blender/blenloader #source/blender/gpu'
incs += ' #source/blender/windowmanager'
+if env['WITH_BF_SOLID']:
+ incs += ' #source/gameengine/Physics/Sumo #source/gameengine/Physics/Sumo/Fuzzics/include'
+ incs += ' ' + env['BF_SOLID_INC']
+ defs.append('USE_SUMO_SOLID')
+
incs += ' ' + env['BF_PYTHON_INC']
-incs += ' ' + env['BF_SOLID_INC']
incs += ' ' + env['BF_BULLET_INC']
-env.BlenderLib ( 'bf_converter', sources, Split(incs), [], libtype=['core','player'], priority=[305,50] )
+env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core','player'], priority=[305,50] )