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authorCampbell Barton <ideasman42@gmail.com>2011-10-23 21:52:20 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-23 21:52:20 +0400
commit4a04f7206914a49f5f95adc5eb786237f1a9f547 (patch)
tree78aed2fa481f972fac0965f814bebebe9d71ae65 /source/gameengine/Converter
parentf1cea89d99f0c80bdccd2ba1359142b5ff14cdb9 (diff)
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp33
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.h2
-rw-r--r--source/gameengine/Converter/BL_ArmatureActuator.cpp2
-rw-r--r--source/gameengine/Converter/BL_ArmatureActuator.h2
-rw-r--r--source/gameengine/Converter/BL_ArmatureChannel.cpp1
-rw-r--r--source/gameengine/Converter/BL_ArmatureChannel.h2
-rw-r--r--source/gameengine/Converter/BL_ArmatureConstraint.cpp1
-rw-r--r--source/gameengine/Converter/BL_ArmatureConstraint.h2
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp2
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.h2
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp2
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.h2
-rw-r--r--source/gameengine/Converter/BL_DeformableGameObject.cpp2
-rw-r--r--source/gameengine/Converter/BL_DeformableGameObject.h2
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.cpp2
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.h2
-rw-r--r--source/gameengine/Converter/BL_ModifierDeformer.cpp2
-rw-r--r--source/gameengine/Converter/BL_ModifierDeformer.h2
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.cpp4
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.h2
-rw-r--r--source/gameengine/Converter/BL_ShapeDeformer.cpp2
-rw-r--r--source/gameengine/Converter/BL_ShapeDeformer.h2
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.cpp6
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.h2
-rw-r--r--source/gameengine/Converter/BlenderWorldInfo.cpp1
-rw-r--r--source/gameengine/Converter/BlenderWorldInfo.h2
-rw-r--r--source/gameengine/Converter/CMakeLists.txt3
-rw-r--r--source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp1
-rw-r--r--source/gameengine/Converter/KX_BlenderScalarInterpolator.h2
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp1
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.h2
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp6
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.h2
-rw-r--r--source/gameengine/Converter/KX_ConvertControllers.cpp1
-rw-r--r--source/gameengine/Converter/KX_ConvertControllers.h2
-rw-r--r--source/gameengine/Converter/KX_ConvertProperties.cpp1
-rw-r--r--source/gameengine/Converter/KX_ConvertProperties.h2
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp2
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.h2
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.cpp1
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.h2
-rw-r--r--source/gameengine/Converter/KX_SoftBodyDeformer.cpp2
-rw-r--r--source/gameengine/Converter/KX_SoftBodyDeformer.h2
-rw-r--r--source/gameengine/Converter/SConscript2
44 files changed, 23 insertions, 99 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index 557b4aa7f11..6f2ca28c135 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -1,6 +1,4 @@
/*
-* $Id$
-*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -25,7 +23,7 @@
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
-*/
+ */
/** \file gameengine/Converter/BL_ActionActuator.cpp
* \ingroup bgeconv
@@ -160,6 +158,8 @@ void BL_ActionActuator::SetLocalTime(float curtime)
m_starttime = curtime;
+ m_flag ^= ACT_FLAG_REVERSE;
+
break;
}
}
@@ -208,9 +208,8 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
if (m_flag & ACT_FLAG_REVERSE)
{
- m_localtime = start;
- start = end;
- end = m_localtime;
+ start = m_endframe;
+ end = m_startframe;
}
break;
@@ -238,6 +237,12 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
RemoveAllEvents();
}
+ if (bUseContinue && (m_flag & ACT_FLAG_ACTIVE))
+ {
+ m_localtime = obj->GetActionFrame(m_layer);
+ ResetStartTime(curtime);
+ }
+
if (m_flag & ACT_FLAG_ATTEMPT_PLAY)
SetLocalTime(curtime);
@@ -259,6 +264,9 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
{
m_flag &= ~ACT_FLAG_ACTIVE;
m_flag &= ~ACT_FLAG_ATTEMPT_PLAY;
+
+ if (m_playtype == ACT_ACTION_PINGPONG)
+ m_flag ^= ACT_FLAG_REVERSE;
return false;
}
@@ -268,7 +276,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
if (bPositiveEvent || (m_flag & ACT_FLAG_ATTEMPT_PLAY && !(m_flag & ACT_FLAG_ACTIVE)))
{
- if (bPositiveEvent)
+ if (bPositiveEvent && m_playtype == ACT_ACTION_PLAY)
{
if (obj->IsActionDone(m_layer))
m_localtime = start;
@@ -281,7 +289,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
if (bUseContinue)
obj->SetActionFrame(m_layer, m_localtime);
- if (m_playtype == ACT_ACTION_PLAY)
+ if (m_playtype == ACT_ACTION_PLAY || m_playtype == ACT_ACTION_PINGPONG)
m_flag |= ACT_FLAG_PLAY_END;
else
m_flag &= ~ACT_FLAG_PLAY_END;
@@ -309,9 +317,6 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
// We're done
m_flag &= ~ACT_FLAG_ACTIVE;
return false;
- case ACT_ACTION_PINGPONG:
- m_flag ^= ACT_FLAG_REVERSE;
- // Now fallthrough to LOOP_END code
case ACT_ACTION_LOOP_END:
// Convert into a play and let it finish
obj->SetPlayMode(m_layer, BL_Action::ACT_MODE_PLAY);
@@ -329,12 +334,6 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
break;
}
}
-
- if (bUseContinue && (m_flag & ACT_FLAG_ACTIVE))
- {
- m_localtime = obj->GetActionFrame(m_layer);
- ResetStartTime(curtime);
- }
return true;
}
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h
index 357c2b4a05e..2fb774dad44 100644
--- a/source/gameengine/Converter/BL_ActionActuator.h
+++ b/source/gameengine/Converter/BL_ActionActuator.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_ArmatureActuator.cpp b/source/gameengine/Converter/BL_ArmatureActuator.cpp
index a56fab31a26..73403baa15e 100644
--- a/source/gameengine/Converter/BL_ArmatureActuator.cpp
+++ b/source/gameengine/Converter/BL_ArmatureActuator.cpp
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_ArmatureActuator.h b/source/gameengine/Converter/BL_ArmatureActuator.h
index 70aa526d4d3..8390444613c 100644
--- a/source/gameengine/Converter/BL_ArmatureActuator.h
+++ b/source/gameengine/Converter/BL_ArmatureActuator.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp
index 5442878d6c5..1da4b388823 100644
--- a/source/gameengine/Converter/BL_ArmatureChannel.cpp
+++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp
@@ -1,5 +1,4 @@
/*
- * $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.h b/source/gameengine/Converter/BL_ArmatureChannel.h
index 0a66d0038a2..585b6093a2b 100644
--- a/source/gameengine/Converter/BL_ArmatureChannel.h
+++ b/source/gameengine/Converter/BL_ArmatureChannel.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.cpp b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
index 3f1a111517c..ee78c4deed9 100644
--- a/source/gameengine/Converter/BL_ArmatureConstraint.cpp
+++ b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
@@ -1,5 +1,4 @@
/*
- * $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.h b/source/gameengine/Converter/BL_ArmatureConstraint.h
index 8e6ba1bc2d3..49a331e78a5 100644
--- a/source/gameengine/Converter/BL_ArmatureConstraint.h
+++ b/source/gameengine/Converter/BL_ArmatureConstraint.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 43c9bd434c5..836cfab6b49 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h
index 1467f05c1bd..9847558f708 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.h
+++ b/source/gameengine/Converter/BL_ArmatureObject.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 0f5176af60c..cedebbb9d0d 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.h b/source/gameengine/Converter/BL_BlenderDataConversion.h
index 0e8ea17fc38..2ae7fee1798 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.h
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp
index 48392ee8dda..9d514e99661 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.cpp
+++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h
index 3ba55664007..e86fff4fe69 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.h
+++ b/source/gameengine/Converter/BL_DeformableGameObject.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp
index 63db9167273..c4e7fd993c4 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.cpp
+++ b/source/gameengine/Converter/BL_MeshDeformer.cpp
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h
index 0968478ce7e..9c2065bddb8 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.h
+++ b/source/gameengine/Converter/BL_MeshDeformer.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp
index e504fa7e49d..08e96f421cc 100644
--- a/source/gameengine/Converter/BL_ModifierDeformer.cpp
+++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.h b/source/gameengine/Converter/BL_ModifierDeformer.h
index e9e546ebc86..c9cd9153153 100644
--- a/source/gameengine/Converter/BL_ModifierDeformer.h
+++ b/source/gameengine/Converter/BL_ModifierDeformer.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
index c81ff107a98..ecf9427eddd 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -1,6 +1,4 @@
/*
-* $Id$
-*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -25,7 +23,7 @@
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
-*/
+ */
/** \file gameengine/Converter/BL_ShapeActionActuator.cpp
* \ingroup bgeconv
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.h b/source/gameengine/Converter/BL_ShapeActionActuator.h
index efd24fc305f..c4251b3c503 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.h
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp
index f4c683f60ba..fb0a86d6084 100644
--- a/source/gameengine/Converter/BL_ShapeDeformer.cpp
+++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.h b/source/gameengine/Converter/BL_ShapeDeformer.h
index 609603ae52b..c768b2e1e75 100644
--- a/source/gameengine/Converter/BL_ShapeDeformer.h
+++ b/source/gameengine/Converter/BL_ShapeDeformer.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp
index 93c65eb38de..81533205909 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.cpp
+++ b/source/gameengine/Converter/BL_SkinDeformer.cpp
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -36,7 +34,7 @@
#pragma warning (disable : 4786)
#endif //WIN32
-// Eigen2 stuff used for BGEDeformVerts
+// Eigen3 stuff used for BGEDeformVerts
#include <Eigen/Core>
#include <Eigen/LU>
@@ -289,7 +287,7 @@ void BL_SkinDeformer::BGEDeformVerts()
// Update Vertex Normal
- norm = norm_chan_mat.corner<3, 3>(Eigen::TopLeft)*norm;
+ norm = norm_chan_mat.topLeftCorner<3, 3>()*norm;
if (contrib > 0.0001f)
{
diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h
index be974619281..afec027e099 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.h
+++ b/source/gameengine/Converter/BL_SkinDeformer.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BlenderWorldInfo.cpp b/source/gameengine/Converter/BlenderWorldInfo.cpp
index f003a0049e5..2225c7895d8 100644
--- a/source/gameengine/Converter/BlenderWorldInfo.cpp
+++ b/source/gameengine/Converter/BlenderWorldInfo.cpp
@@ -1,5 +1,4 @@
/*
- * $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can [0]istribute it and/or
diff --git a/source/gameengine/Converter/BlenderWorldInfo.h b/source/gameengine/Converter/BlenderWorldInfo.h
index 45737bd41bc..5d6ee6eaf19 100644
--- a/source/gameengine/Converter/BlenderWorldInfo.h
+++ b/source/gameengine/Converter/BlenderWorldInfo.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt
index 039f454e870..b570489d6a2 100644
--- a/source/gameengine/Converter/CMakeLists.txt
+++ b/source/gameengine/Converter/CMakeLists.txt
@@ -1,4 +1,3 @@
-# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
@@ -51,7 +50,7 @@ set(INC
../../blender/makesrna
../../blender/windowmanager
../../../extern/bullet2/src
- ../../../extern/Eigen2
+ ../../../extern/Eigen3
../../../intern/container
../../../intern/guardedalloc
../../../intern/moto/include
diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
index 75c0e012226..a7ef518336a 100644
--- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
+++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
@@ -1,5 +1,4 @@
/*
- * $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
index cca66b3771c..23aef75e48f 100644
--- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
+++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 656dcfa3220..7699e86f19f 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -1,5 +1,4 @@
/*
- * $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h
index ba919eb9592..f9b0d587b81 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.h
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index a14e5fb5449..6e9c51eaa83 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -1,6 +1,4 @@
/*
-* $Id$
-*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -25,8 +23,8 @@
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
-* Convert Blender actuators for use in the GameEngine
-*/
+ * Convert Blender actuators for use in the GameEngine
+ */
/** \file gameengine/Converter/KX_ConvertActuators.cpp
* \ingroup bgeconv
diff --git a/source/gameengine/Converter/KX_ConvertActuators.h b/source/gameengine/Converter/KX_ConvertActuators.h
index 90bb3f3fabd..e1c1d22337c 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.h
+++ b/source/gameengine/Converter/KX_ConvertActuators.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp
index fafaaf5cef6..9ba79e26f7e 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.cpp
+++ b/source/gameengine/Converter/KX_ConvertControllers.cpp
@@ -1,5 +1,4 @@
/*
- * $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/KX_ConvertControllers.h b/source/gameengine/Converter/KX_ConvertControllers.h
index c06c3825fd5..19045dc26d1 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.h
+++ b/source/gameengine/Converter/KX_ConvertControllers.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/KX_ConvertProperties.cpp b/source/gameengine/Converter/KX_ConvertProperties.cpp
index 33fd1e361d2..7a574276eb4 100644
--- a/source/gameengine/Converter/KX_ConvertProperties.cpp
+++ b/source/gameengine/Converter/KX_ConvertProperties.cpp
@@ -1,5 +1,4 @@
/*
- * $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/KX_ConvertProperties.h b/source/gameengine/Converter/KX_ConvertProperties.h
index 19c56fdc1d9..b151b70019d 100644
--- a/source/gameengine/Converter/KX_ConvertProperties.h
+++ b/source/gameengine/Converter/KX_ConvertProperties.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index a250bc6064b..b7aee8ec924 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/KX_ConvertSensors.h b/source/gameengine/Converter/KX_ConvertSensors.h
index 75a58deedc8..1405aee8701 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.h
+++ b/source/gameengine/Converter/KX_ConvertSensors.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp
index 4ea77e4349d..1db5f1114c2 100644
--- a/source/gameengine/Converter/KX_IpoConvert.cpp
+++ b/source/gameengine/Converter/KX_IpoConvert.cpp
@@ -1,5 +1,4 @@
/*
- * $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/KX_IpoConvert.h b/source/gameengine/Converter/KX_IpoConvert.h
index 60e695c68a7..49ac6f0b89a 100644
--- a/source/gameengine/Converter/KX_IpoConvert.h
+++ b/source/gameengine/Converter/KX_IpoConvert.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp b/source/gameengine/Converter/KX_SoftBodyDeformer.cpp
index 02c259d793b..6fe662ac7ed 100644
--- a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp
+++ b/source/gameengine/Converter/KX_SoftBodyDeformer.cpp
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/KX_SoftBodyDeformer.h b/source/gameengine/Converter/KX_SoftBodyDeformer.h
index 67eb9d7b285..6e3ca739501 100644
--- a/source/gameengine/Converter/KX_SoftBodyDeformer.h
+++ b/source/gameengine/Converter/KX_SoftBodyDeformer.h
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript
index e155677e522..5d8e2bc93b6 100644
--- a/source/gameengine/Converter/SConscript
+++ b/source/gameengine/Converter/SConscript
@@ -21,7 +21,7 @@ incs += ' #source/blender/windowmanager'
incs += ' #source/blender/makesrna'
incs += ' #source/blender/ikplugin'
incs += ' #extern/recastnavigation/Detour/Include'
-incs += ' #extern/Eigen2'
+incs += ' #extern/Eigen3'
incs += ' ' + env['BF_BULLET_INC']