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authorCampbell Barton <ideasman42@gmail.com>2012-10-15 06:15:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-15 06:15:07 +0400
commit4d4664d98f49cfb171a43bd6ae6bb002b5f3c34b (patch)
treee458f200b0061c4adec3a0d5b8f7f523b647c036 /source/gameengine/Converter
parent977aaeb95c2946f2c8d83dd6a15979424a869eda (diff)
code cleanup: check for msvc directly when using warning pragma's.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_ArmatureActuator.h14
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp4
-rw-r--r--source/gameengine/Converter/BL_DeformableGameObject.h6
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.cpp9
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.h6
-rw-r--r--source/gameengine/Converter/BL_ModifierDeformer.cpp9
-rw-r--r--source/gameengine/Converter/BL_ModifierDeformer.h49
-rw-r--r--source/gameengine/Converter/BL_ShapeDeformer.cpp9
-rw-r--r--source/gameengine/Converter/BL_ShapeDeformer.h6
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.cpp7
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.h25
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp5
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp7
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp10
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.cpp7
-rw-r--r--source/gameengine/Converter/KX_SoftBodyDeformer.cpp4
-rw-r--r--source/gameengine/Converter/KX_SoftBodyDeformer.h6
17 files changed, 86 insertions, 97 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureActuator.h b/source/gameengine/Converter/BL_ArmatureActuator.h
index a5af2bc9c09..ba02c5aa362 100644
--- a/source/gameengine/Converter/BL_ArmatureActuator.h
+++ b/source/gameengine/Converter/BL_ArmatureActuator.h
@@ -49,13 +49,13 @@ class BL_ArmatureActuator : public SCA_IActuator
Py_Header
public:
BL_ArmatureActuator(SCA_IObject* gameobj,
- int type,
- const char *posechannel,
- const char *constraintname,
- KX_GameObject* targetobj,
- KX_GameObject* subtargetobj,
- float weight,
- float influence);
+ int type,
+ const char *posechannel,
+ const char *constraintname,
+ KX_GameObject* targetobj,
+ KX_GameObject* subtargetobj,
+ float weight,
+ float influence);
virtual ~BL_ArmatureActuator();
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 6ffdea9f90e..912e2126874 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -30,8 +30,8 @@
* \ingroup bgeconv
*/
-#if defined(WIN32) && !defined(FREE_WINDOWS)
-#pragma warning (disable : 4786)
+#ifdef _MSC_VER
+# pragma warning (disable:4786)
#endif
#include <math.h>
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h
index 6653311d496..95e3b7c517d 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.h
+++ b/source/gameengine/Converter/BL_DeformableGameObject.h
@@ -32,9 +32,9 @@
#ifndef __BL_DEFORMABLEGAMEOBJECT_H__
#define __BL_DEFORMABLEGAMEOBJECT_H__
-#if defined(WIN32) && !defined(FREE_WINDOWS)
-#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
-#endif /* WIN32 */
+#ifdef _MSC_VER
+# pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
+#endif
#include "DNA_mesh_types.h"
#include "KX_GameObject.h"
diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp
index b8002d05f18..0d3c0d269fc 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.cpp
+++ b/source/gameengine/Converter/BL_MeshDeformer.cpp
@@ -30,11 +30,10 @@
* \ingroup bgeconv
*/
-
-#if defined(WIN32) && !defined(FREE_WINDOWS)
-// This warning tells us about truncation of __long__ stl-generated names.
-// It can occasionally cause DevStudio to have internal compiler warnings.
-#pragma warning( disable : 4786 )
+#ifdef _MSC_VER
+ /* This warning tells us about truncation of __long__ stl-generated names.
+ * It can occasionally cause DevStudio to have internal compiler warnings. */
+# pragma warning( disable:4786 )
#endif
#include "RAS_IPolygonMaterial.h"
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h
index 7bee55bd119..6e84cdf03f8 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.h
+++ b/source/gameengine/Converter/BL_MeshDeformer.h
@@ -38,9 +38,9 @@
#include "MT_Point3.h"
#include <stdlib.h>
-#if defined(WIN32) && !defined(FREE_WINDOWS)
-#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
-#endif /* WIN32 */
+#ifdef _MSC_VER
+# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */
+#endif
class BL_DeformableGameObject;
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp
index 22f62975f2c..53755deefe1 100644
--- a/source/gameengine/Converter/BL_ModifierDeformer.cpp
+++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp
@@ -29,10 +29,9 @@
* \ingroup bgeconv
*/
-
-#if defined(WIN32) && !defined(FREE_WINDOWS)
-#pragma warning (disable : 4786)
-#endif //WIN32
+#ifdef _MSC_VER
+# pragma warning (disable:4786)
+#endif
#include "MEM_guardedalloc.h"
#include "BL_ModifierDeformer.h"
@@ -42,7 +41,6 @@
#include "RAS_MeshObject.h"
#include "PHY_IGraphicController.h"
-//#include "BL_ArmatureController.h"
#include "DNA_armature_types.h"
#include "DNA_action_types.h"
#include "DNA_key_types.h"
@@ -65,7 +63,6 @@ extern "C"{
#include "BKE_lattice.h"
#include "BKE_modifier.h"
}
-
#include "BLI_blenlib.h"
#include "BLI_math.h"
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.h b/source/gameengine/Converter/BL_ModifierDeformer.h
index f04b41df3fc..4efe4ca5bfc 100644
--- a/source/gameengine/Converter/BL_ModifierDeformer.h
+++ b/source/gameengine/Converter/BL_ModifierDeformer.h
@@ -32,9 +32,9 @@
#ifndef __BL_MODIFIERDEFORMER_H__
#define __BL_MODIFIERDEFORMER_H__
-#if defined(WIN32) && !defined(FREE_WINDOWS)
-#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
-#endif /* WIN32 */
+#ifdef _MSC_VER
+# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */
+#endif
#include "BL_ShapeDeformer.h"
#include "BL_DeformableGameObject.h"
@@ -51,33 +51,34 @@ public:
BL_ModifierDeformer(BL_DeformableGameObject *gameobj,
- Scene *scene,
- Object *bmeshobj,
- RAS_MeshObject *mesh)
- :
- BL_ShapeDeformer(gameobj,bmeshobj, mesh),
- m_lastModifierUpdate(-1),
- m_scene(scene),
- m_dm(NULL)
+ Scene *scene,
+ Object *bmeshobj,
+ RAS_MeshObject *mesh)
+ :
+ BL_ShapeDeformer(gameobj,bmeshobj, mesh),
+ m_lastModifierUpdate(-1),
+ m_scene(scene),
+ m_dm(NULL)
{
m_recalcNormal = false;
- };
+ }
/* this second constructor is needed for making a mesh deformable on the fly. */
BL_ModifierDeformer(BL_DeformableGameObject *gameobj,
- struct Scene *scene,
- struct Object *bmeshobj_old,
- struct Object *bmeshobj_new,
- class RAS_MeshObject *mesh,
- bool release_object,
- BL_ArmatureObject* arma = NULL)
- :
- BL_ShapeDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, false, arma),
- m_lastModifierUpdate(-1),
- m_scene(scene),
- m_dm(NULL)
+ struct Scene *scene,
+ struct Object *bmeshobj_old,
+ struct Object *bmeshobj_new,
+ class RAS_MeshObject *mesh,
+ bool release_object,
+ BL_ArmatureObject* arma = NULL)
+ :
+ BL_ShapeDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, false, arma),
+ m_lastModifierUpdate(-1),
+ m_scene(scene),
+ m_dm(NULL)
{
- };
+ /* pass */
+ }
virtual void ProcessReplica();
virtual RAS_Deformer *GetReplica();
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp
index f8941e16ed2..f262532e7e2 100644
--- a/source/gameengine/Converter/BL_ShapeDeformer.cpp
+++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp
@@ -29,10 +29,9 @@
* \ingroup bgeconv
*/
-
-#if defined(WIN32) && !defined(FREE_WINDOWS)
-#pragma warning (disable : 4786)
-#endif //WIN32
+#ifdef _MSC_VER
+# pragma warning (disable:4786)
+#endif
#include "MEM_guardedalloc.h"
#include "BL_ShapeDeformer.h"
@@ -41,7 +40,6 @@
#include "RAS_IPolygonMaterial.h"
#include "RAS_MeshObject.h"
-//#include "BL_ArmatureController.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_action_types.h"
@@ -60,7 +58,6 @@ extern "C"{
#include "BKE_lattice.h"
#include "BKE_animsys.h"
}
-
#include "BLI_blenlib.h"
#include "BLI_math.h"
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.h b/source/gameengine/Converter/BL_ShapeDeformer.h
index ff5d1e33348..60f27c85e4f 100644
--- a/source/gameengine/Converter/BL_ShapeDeformer.h
+++ b/source/gameengine/Converter/BL_ShapeDeformer.h
@@ -32,9 +32,9 @@
#ifndef __BL_SHAPEDEFORMER_H__
#define __BL_SHAPEDEFORMER_H__
-#if defined(WIN32) && !defined(FREE_WINDOWS)
-#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
-#endif /* WIN32 */
+#ifdef _MSC_VER
+# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */
+#endif
#include "BL_SkinDeformer.h"
#include "BL_DeformableGameObject.h"
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp
index 2dc6e302f4f..e068a91bf7e 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.cpp
+++ b/source/gameengine/Converter/BL_SkinDeformer.cpp
@@ -29,10 +29,9 @@
* \ingroup bgeconv
*/
-
-#if defined(WIN32) && !defined(FREE_WINDOWS)
-#pragma warning (disable : 4786)
-#endif //WIN32
+#ifdef _MSC_VER
+# pragma warning (disable:4786)
+#endif
// Eigen3 stuff used for BGEDeformVerts
#include <Eigen/Core>
diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h
index f1e1e51dd9b..7495deb2257 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.h
+++ b/source/gameengine/Converter/BL_SkinDeformer.h
@@ -32,8 +32,8 @@
#ifndef __BL_SKINDEFORMER_H__
#define __BL_SKINDEFORMER_H__
-#if defined(WIN32) && !defined(FREE_WINDOWS)
-#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
+#ifdef _MSC_VER
+# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */
#endif /* WIN32 */
#include "CTR_HashedPtr.h"
@@ -56,18 +56,18 @@ public:
void SetArmature (class BL_ArmatureObject *armobj);
BL_SkinDeformer(BL_DeformableGameObject *gameobj,
- struct Object *bmeshobj,
- class RAS_MeshObject *mesh,
- BL_ArmatureObject* arma = NULL);
+ struct Object *bmeshobj,
+ class RAS_MeshObject *mesh,
+ BL_ArmatureObject* arma = NULL);
/* this second constructor is needed for making a mesh deformable on the fly. */
BL_SkinDeformer(BL_DeformableGameObject *gameobj,
- struct Object *bmeshobj_old,
- struct Object *bmeshobj_new,
- class RAS_MeshObject *mesh,
- bool release_object,
- bool recalc_normal,
- BL_ArmatureObject* arma = NULL);
+ struct Object *bmeshobj_old,
+ struct Object *bmeshobj_new,
+ class RAS_MeshObject *mesh,
+ bool release_object,
+ bool recalc_normal,
+ BL_ArmatureObject* arma = NULL);
virtual RAS_Deformer *GetReplica();
virtual void ProcessReplica();
@@ -120,5 +120,4 @@ protected:
#endif
};
-#endif
-
+#endif /* __BL_SKINDEFORMER_H__ */
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 9020720eaeb..34af4038c4e 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -29,9 +29,8 @@
* \ingroup bgeconv
*/
-
-#if defined(WIN32) && !defined(FREE_WINDOWS)
-#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
+#ifdef _MSC_VER
+# pragma warning (disable:4786) /* suppress stl-MSVC debug info warning */
#endif
#include "KX_Scene.h"
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 287be3b8359..cc5bf4ccbbc 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -30,10 +30,9 @@
* \ingroup bgeconv
*/
-
-#if defined(WIN32) && !defined(FREE_WINDOWS)
-#pragma warning (disable : 4786)
-#endif //WIN32
+#ifdef _MSC_VER
+# pragma warning (disable:4786)
+#endif
#include <math.h>
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index 3d4f3ae08f2..859257e192d 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -33,17 +33,17 @@
#include <stdio.h>
-#if defined(WIN32) && !defined(FREE_WINDOWS)
-#pragma warning (disable : 4786)
-#endif //WIN32
+#ifdef _MSC_VER
+# pragma warning (disable:4786)
+#endif
#include "wm_event_types.h"
#include "KX_BlenderSceneConverter.h"
#include "KX_ConvertSensors.h"
/* This little block needed for linking to Blender... */
-#if defined(WIN32) && !defined(FREE_WINDOWS)
-#include "BLI_winstuff.h"
+#ifdef _MSC_VER
+# include "BLI_winstuff.h"
#endif
#include "DNA_object_types.h"
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp
index 12f88251805..4fc0b0ad3ec 100644
--- a/source/gameengine/Converter/KX_IpoConvert.cpp
+++ b/source/gameengine/Converter/KX_IpoConvert.cpp
@@ -29,10 +29,9 @@
* \ingroup bgeconv
*/
-
-#if defined(WIN32) && !defined(FREE_WINDOWS)
-// don't show stl-warnings
-#pragma warning (disable:4786)
+#ifdef _MSC_VER
+ /* don't show stl-warnings */
+# pragma warning (disable:4786)
#endif
#include "BKE_material.h" /* give_current_material */
diff --git a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp b/source/gameengine/Converter/KX_SoftBodyDeformer.cpp
index e3c12c2b966..72d0c8733f2 100644
--- a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp
+++ b/source/gameengine/Converter/KX_SoftBodyDeformer.cpp
@@ -30,8 +30,8 @@
*/
-#if defined(WIN32) && !defined(FREE_WINDOWS)
-#pragma warning (disable : 4786)
+#ifdef _MSC_VER
+# pragma warning (disable:4786)
#endif //WIN32
#include "MT_assert.h"
diff --git a/source/gameengine/Converter/KX_SoftBodyDeformer.h b/source/gameengine/Converter/KX_SoftBodyDeformer.h
index de533f1c5ed..d7bc088e1c0 100644
--- a/source/gameengine/Converter/KX_SoftBodyDeformer.h
+++ b/source/gameengine/Converter/KX_SoftBodyDeformer.h
@@ -32,9 +32,9 @@
#ifndef __KX_SOFTBODYDEFORMER_H__
#define __KX_SOFTBODYDEFORMER_H__
-#if defined(WIN32) && !defined(FREE_WINDOWS)
-#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
-#endif /* WIN32 */
+#ifdef _MSC_VER
+# pragma warning (disable:4786) /* get rid of stupid stl-visual compiler debug warning */
+#endif
#include "RAS_Deformer.h"
#include "BL_DeformableGameObject.h"