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author | Jorge Bernal <jbernalmartinez@gmail.com> | 2014-07-15 04:36:56 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2014-07-15 05:30:27 +0400 |
commit | 1bf87fa26c6763ef282ec39b07b678723a7f389b (patch) | |
tree | 14dcf327183bc94347f64c57fcfb26a002fee963 /source/gameengine/Converter | |
parent | 50d30148b63212d4249b6e2aa97a5802557a9b6e (diff) |
BGE: TrackTo actuator: increasing up & track axis options
This is related to Task T34861 to increase up & track axis options for TrackTo actuator. I've just added it to differential to facilitate an easier review.
With the patch applied you can select X, Y and Z axis for the Up axis, and X, Y, Z, -X, -Y and -Z for the track axis.
Related to the implementation I have used the algorithm from Trackto constrain placed in constrain.c but adapted to be used with MOTO library.
The wiki docs are here (http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Actuators/Edit_Object#Trackto_Actuator).
Test file is here: {F97623}
I have also uploaded 2 screenshots showing the UI modifications to the TrackTo actuator:
{F91992} {F91990}
Reviewers: moguri, dfelinto
Reviewed By: moguri
CC: Genome36
Differential Revision: https://developer.blender.org/D565
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 45fc11b97d2..f6ed3366625 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -538,8 +538,8 @@ void BL_ConvertActuators(const char* maggiename, originalval, editobact->time, editobact->flag, - blenderobject->trackflag, - blenderobject->upflag); + editobact->trackflag, + editobact->upflag); baseact = tmptrackact; break; } |