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authorCampbell Barton <ideasman42@gmail.com>2015-07-14 15:27:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-07-14 15:36:00 +0300
commit0918461d61127f5d7e9dd7d81441a77b4bdd962d (patch)
tree256a28c9b586ab8588797bc3e63dec31f485bff8 /source/gameengine/Converter
parent2cffd6649b0e9b646bc090e4bba90e9873fb2982 (diff)
Move from MTFace to MTexPoly w/ texture checks
Part of moving away from MFace.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 04fa29c3b1a..49eb2256b47 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -872,10 +872,10 @@ static bool ConvertMaterial(
material->matname =(mat->id.name);
if (tface) {
- material->tface = *tface;
+ ME_MTEXFACE_CPY(&material->mtexpoly, tface);
}
else {
- memset(&material->tface, 0, sizeof(material->tface));
+ memset(&material->mtexpoly, 0, sizeof(material->mtexpoly));
}
material->material = mat;
return true;