Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2015-08-06 05:34:19 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-08-06 06:03:07 +0300
commit5af7257309f4059be00b3440bfdd04de15b4e889 (patch)
treeed7f28587fc217c691a62d411597b3969f24f34b /source/gameengine/Converter
parent89edddb26c813478de9f7df9efd52b2e2ca8f6e7 (diff)
Cleanup: whitespace
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp2
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp4
-rw-r--r--source/gameengine/Converter/KX_ConvertControllers.h2
3 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index d40ba8d11c2..d4cfeb2201a 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -90,7 +90,7 @@ BL_ActionActuator::BL_ActionActuator(SCA_IObject *gameobj,
m_stridelength(stride),
m_layer_weight(layer_weight),
m_playtype(playtype),
- m_blendmode(blend_mode),
+ m_blendmode(blend_mode),
m_priority(priority),
m_layer(layer),
m_ipo_flags(ipo_flags),
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index fb5055c9912..74ebdbcf1b5 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -233,8 +233,8 @@ BL_ArmatureObject::BL_ArmatureObject(
// During object replication ob->data is increase, we decrease it now because we get a copy.
id_us_min(&((bArmature *)m_origObjArma->data)->id);
m_pose = m_objArma->pose;
- // need this to get iTaSC working ok in the BGE
- m_pose->flag |= POSE_GAME_ENGINE;
+ // need this to get iTaSC working ok in the BGE
+ m_pose->flag |= POSE_GAME_ENGINE;
memcpy(m_obmat, m_objArma->obmat, sizeof(m_obmat));
// The side-effect of this method registers this object as "animatable" with the KX_Scene.
diff --git a/source/gameengine/Converter/KX_ConvertControllers.h b/source/gameengine/Converter/KX_ConvertControllers.h
index 0ec1c3c09b3..2f93d70a6f9 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.h
+++ b/source/gameengine/Converter/KX_ConvertControllers.h
@@ -41,7 +41,7 @@ void BL_ConvertControllers(
int activeLayerBitInfo,
bool isInActiveLayer,
class KX_BlenderSceneConverter* converter,
- bool libloading
+ bool libloading
);
#endif /* __KX_CONVERTCONTROLLERS_H__ */