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authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-11-03 12:31:08 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2015-11-03 12:31:08 +0300
commitf29f4c92f2b10e9707be151750dcbbba244f862b (patch)
tree708a156e53d42b7a439a71a5765b2374e5073be1 /source/gameengine/Converter
parent606379073281c63d13e646308703f53b180790b1 (diff)
BGE: Remove KX_IPOActuator.
KX_IPOActuator is not used since 2.4. This patch removes: - KX_IPOActuator.h/cpp; - Python doc; - Write of IPO actuator in write.c; - Allocation of IPOactuator in sca.c; - Conversion in KX_ConvertActuators.cpp; - Initialization of the python proxy in KX_PythonInitTypes.cpp; - Other minor remove in logic_windows.c and in KX_PythonInit.cpp. Reviewers: sybren, campbellbarton Reviewed By: campbellbarton Subscribers: moguri Differential Revision: https://developer.blender.org/D1603
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp27
1 files changed, 0 insertions, 27 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 12bfb11032b..021111b4fe5 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -54,7 +54,6 @@
// Ketsji specific logicbricks
#include "KX_SceneActuator.h"
-#include "KX_IpoActuator.h"
#include "KX_SoundActuator.h"
#include "KX_ObjectActuator.h"
#include "KX_TrackToActuator.h"
@@ -262,32 +261,6 @@ void BL_ConvertActuators(const char* maggiename,
else
printf ("Discarded shape action actuator from non-mesh object [%s]\n", blenderobject->id.name+2);
}
- case ACT_IPO:
- {
- bIpoActuator* ipoact = (bIpoActuator*) bact->data;
- bool ipochild = (ipoact->flag & ACT_IPOCHILD) !=0;
- STR_String propname = ipoact->name;
- STR_String frameProp = ipoact->frameProp;
- // first bit?
- bool ipo_as_force = (ipoact->flag & ACT_IPOFORCE);
- bool local = (ipoact->flag & ACT_IPOLOCAL);
- bool ipo_add = (ipoact->flag & ACT_IPOADD);
-
- KX_IpoActuator* tmpbaseact = new KX_IpoActuator(
- gameobj,
- propname ,
- frameProp,
- ipoact->sta,
- ipoact->end,
- ipochild,
- ipoact->type + 1, // + 1, because Blender starts to count at zero,
- // Ketsji at 1, because zero is reserved for "NoDef"
- ipo_as_force,
- ipo_add,
- local);
- baseact = tmpbaseact;
- break;
- }
case ACT_LAMP:
{
break;