Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2017-05-24 17:34:14 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-24 18:40:15 +0300
commitf2cc6c9254be5fe093e112f3b6e2192b392a1843 (patch)
treeca772903df80752dceb9250eb5090ff7b41f4487 /source/gameengine/Converter
parent7a9ad029dd1d1afe42d54c9c181de887636db7c0 (diff)
TexFace removal part 2
- Derived-mesh drawing. - All non UV members of TexFace structs. MTexPoly is now redundant but keeping with a dummy member, will check on complete removal later.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 68939d6ac21..6667e6a44c2 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -834,7 +834,7 @@ static bool ConvertMaterial(
/* No material, what to do? let's see what is in the UV and set the material accordingly
* light and visible is always on */
if (validface) {
- material->tile = tface->tile;
+ /* nop */
}
else {
// nothing at all
@@ -873,13 +873,6 @@ static bool ConvertMaterial(
if (validmat) {
material->matname =(mat->id.name);
}
-
- if (tface) {
- ME_MTEXFACE_CPY(&material->mtexpoly, tface);
- }
- else {
- memset(&material->mtexpoly, 0, sizeof(material->mtexpoly));
- }
material->material = mat;
return true;
}