diff options
author | Campbell Barton <ideasman42@gmail.com> | 2008-06-26 16:39:06 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2008-06-26 16:39:06 +0400 |
commit | 11cdc2a002c5baf1a1405e7dc246cacbd2d9392d (patch) | |
tree | 7a816d48b63e57320ce4ff7716c760091cb17912 /source/gameengine/Converter | |
parent | ac25593479b2b45908312f83d255cd7d225b4ba2 (diff) |
Python API/Game engine fixes, dosn't affect 2.47
* Action FrameProp was checking if the string was true, not that it contained any text.
* Added GameObject.getVisible() since there is already a getVisible
* Added GameObject.getPropertyNames() Needed in apricot so Franky can collect and throw items in the level without having the names defined elsewhere or modifying his game logic which is stored in a separate blend file.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 83be5d3a14f..5050da3fe7f 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -350,7 +350,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame) } /* Set the property if its defined */ - if (m_framepropname) { + if (m_framepropname[0] != '\0') { CValue* propowner = GetParent(); CValue* oldprop = propowner->GetProperty(m_framepropname); CValue* newval = new CFloatValue(m_localtime); |