diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2005-08-23 17:16:02 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2005-08-23 17:16:02 +0400 |
commit | 056a33ac699f0393b87503536b5492f03fd6b55a (patch) | |
tree | 1f23c3d9ef4d44ed9a48097b914481f5822830de /source/gameengine/Converter | |
parent | 0192536102a0d0179f2cb09e62c7035c13ce3723 (diff) |
new game-menu option 'Record Game Physics to Ipo'
including implementation. hope it works, and doesn't break to much.
it bakes physics objects transform into ipo, every frame of the running gameengine.
When you disable and run the game again, it clears the ipo's again. just for physics objects at the moment.
(perhaps some better UI in the future?)
Diffstat (limited to 'source/gameengine/Converter')
3 files changed, 245 insertions, 8 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 49e7c947431..f6136d52684 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1032,6 +1032,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie, bool alwaysUseExpandFraming ) { + Scene *blenderscene = GetSceneForName(maggie, scenename); // Get the frame settings of the canvas. diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index b7942fd91a0..b42cf0122fe 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -77,16 +77,27 @@ #include "DNA_world_types.h" #include "BKE_main.h" +extern "C" +{ #include "DNA_object_types.h" -#include "DNA_ipo_types.h" #include "DNA_curve_types.h" +#include "BLI_blenlib.h" +#include "MEM_guardedalloc.h" +#include "BSE_editipo.h" +#include "BSE_editipo_types.h" +#include "DNA_ipo_types.h" +#include "BKE_global.h" +#include "DNA_space_types.h" +} KX_BlenderSceneConverter::KX_BlenderSceneConverter( struct Main* maggie, + struct SpaceIpo* sipo, class KX_KetsjiEngine* engine ) : m_maggie(maggie), + m_sipo(sipo), m_ketsjiEngine(engine), m_alwaysUseExpandFraming(false) { @@ -472,6 +483,68 @@ void KX_BlenderSceneConverter::RegisterWorldInfo( m_worldinfos.push_back(worldinfo); } +/* + * When deleting an IPO curve from Python, check if the IPO is being + * edited and if so clear the pointer to the old curve. + */ +void KX_BlenderSceneConverter::localDel_ipoCurve ( IpoCurve * icu ,struct SpaceIpo* sipo) +{ + if (!sipo) + return; + + int i; + EditIpo *ei= (EditIpo *)sipo->editipo; + if (!ei) return; + + for(i=0; i<G.sipo->totipo; i++, ei++) { + if ( ei->icu == icu ) { + ei->flag &= ~(IPO_SELECT | IPO_EDIT); + ei->icu= 0; + return; + } + } +} + +//quick hack +extern "C" +{ + Ipo *add_ipo( char *name, int idcode ); + char *getIpoCurveName( IpoCurve * icu ); + struct IpoCurve *get_ipocurve(struct ID *from, short type, int adrcode, struct Ipo *useipo); + void testhandles_ipocurve(struct IpoCurve *icu); + void Mat3ToEul(float tmat[][3], float *eul); + +} + +IpoCurve* findIpoCurve(IpoCurve* first,char* searchName) +{ + IpoCurve* icu1; + for( icu1 = first; icu1; icu1 = icu1->next ) + { + char* curveName = getIpoCurveName( icu1 ); + if( !strcmp( curveName, searchName) ) + { + return icu1; + } + } + return 0; +} + +Ipo* KX_BlenderSceneConverter::findIpoForName(char* objName) +{ + Ipo* ipo_iter = (Ipo*)m_maggie->ipo.first; + + while( ipo_iter ) + { + if( strcmp( objName, ipo_iter->id.name + 2 ) == 0 ) + { + return ipo_iter; + } + ipo_iter = (Ipo*)ipo_iter->id.next; + } + return 0; +} + void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo() { @@ -498,18 +571,35 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo() if (blenderObject) { //erase existing ipo's - Ipo* ipo = blenderObject->ipo; + Ipo* ipo = findIpoForName(blenderObject->id.name+2); if (ipo) { - - IpoCurve *icu; + //clear the curve data + IpoCurve *icu1; int numCurves = 0; - for( icu = (IpoCurve*)ipo->curve.first; icu; icu = icu->next ) { - numCurves++; + for( icu1 = (IpoCurve*)ipo->curve.first; icu1; ) { + IpoCurve* tmpicu = icu1; + icu1 = icu1->next; + numCurves++; + + BLI_remlink( &( blenderObject->ipo->curve ), tmpicu ); + if( tmpicu->bezt ) + MEM_freeN( tmpicu->bezt ); + MEM_freeN( tmpicu ); + localDel_ipoCurve( tmpicu ,m_sipo); } + } else + { + ipo = add_ipo(blenderObject->id.name+2, ID_OB); + blenderObject->ipo = ipo; } + + + + + } } @@ -522,9 +612,146 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo() } + + + ///this generates ipo curves for position, rotation, allowing to use game physics in animation void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) { + + KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes(); + int numScenes = scenes->size(); + int i; + for (i=0;i<numScenes;i++) + { + KX_Scene* scene = scenes->at(i); + //PHY_IPhysicsEnvironment* physEnv = scene->GetPhysicsEnvironment(); + CListValue* parentList = scene->GetRootParentList(); + int numObjects = parentList->GetCount(); + int g; + for (g=0;g<numObjects;g++) + { + KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g); + if (gameObj->IsDynamic()) + { + KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController(); + + Object* blenderObject = FindBlenderObject(gameObj); + if (blenderObject) + { + + const MT_Matrix3x3& orn = gameObj->NodeGetWorldOrientation(); + float eulerAngles[3]; + float tmat[3][3]; + for (int r=0;r<3;r++) + { + for (int c=0;c<3;c++) + { + tmat[r][c] = orn[c][r]; + } + } + Mat3ToEul(tmat, eulerAngles); + + for(int x = 0; x < 3; x++) { + eulerAngles[x] *= (float) (180 / 3.14159265f); + } + + eulerAngles[0]/=10.f; + eulerAngles[1]/=10.f; + eulerAngles[2]/=10.f; + + + + const MT_Vector3& scale = gameObj->NodeGetWorldScaling(); + const MT_Point3& position = gameObj->NodeGetWorldPosition(); + + Ipo* ipo = blenderObject->ipo; + if (ipo) + { + + //create the curves, if not existing + + IpoCurve *icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocX"); + if (!icu1) + icu1 = get_ipocurve( NULL, ipo->blocktype, OB_LOC_X, ipo ); + + icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocY"); + if (!icu1) + icu1 = get_ipocurve( NULL, ipo->blocktype, OB_LOC_Y, ipo ); + + icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocZ"); + if (!icu1) + icu1 = get_ipocurve( NULL, ipo->blocktype, OB_LOC_Z, ipo ); + + icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotX"); + if (!icu1) + icu1 = get_ipocurve( NULL, ipo->blocktype, OB_ROT_X, ipo ); + + icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotY"); + if (!icu1) + icu1 = get_ipocurve( NULL, ipo->blocktype, OB_ROT_Y, ipo ); + + icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ"); + if (!icu1) + icu1 = get_ipocurve( NULL, ipo->blocktype, OB_ROT_Z, ipo ); + + + + //fill the curves with data + + icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocX"); + if (icu1) + { + float curVal = position.x(); + insert_vert_ipo(icu1, frameNumber, curVal); + testhandles_ipocurve(icu1); + } + icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocY"); + if (icu1) + { + float curVal = position.y(); + insert_vert_ipo(icu1, frameNumber, curVal); + testhandles_ipocurve(icu1); + } + icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocZ"); + if (icu1) + { + float curVal = position.z(); + insert_vert_ipo(icu1, frameNumber, curVal); + testhandles_ipocurve(icu1); + } + icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotX"); + if (icu1) + { + float curVal = eulerAngles[0]; + insert_vert_ipo(icu1, frameNumber, curVal); + testhandles_ipocurve(icu1); + } + icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotY"); + if (icu1) + { + float curVal = eulerAngles[1]; + insert_vert_ipo(icu1, frameNumber, curVal); + testhandles_ipocurve(icu1); + } + icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ"); + if (icu1) + { + float curVal = eulerAngles[2]; + insert_vert_ipo(icu1, frameNumber, curVal); + testhandles_ipocurve(icu1); + } + + } + } + } + + } + + + } + + //todo, before 2.38/2.40 release, Erwin #ifdef TURN_THIS_PYTHON_CODE_INTO_CPP diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h index d4048ce3ed2..dd7c31abee7 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.h +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h @@ -44,6 +44,9 @@ class SCA_IController; class RAS_MeshObject; class RAS_IPolyMaterial; class BL_InterpolatorList; +struct IpoCurve; +struct Main; +struct SpaceIpo; class KX_BlenderSceneConverter : public KX_ISceneConverter { @@ -62,14 +65,20 @@ class KX_BlenderSceneConverter : public KX_ISceneConverter GEN_Map<CHashedPtr,BL_InterpolatorList*> m_map_blender_to_gameipolist; - struct Main* m_maggie; + Main* m_maggie; + SpaceIpo* m_sipo; + STR_String m_newfilename; class KX_KetsjiEngine* m_ketsjiEngine; bool m_alwaysUseExpandFraming; + void localDel_ipoCurve ( IpoCurve * icu ,struct SpaceIpo* sipo); + struct Ipo* findIpoForName(char* objName); + public: KX_BlenderSceneConverter( - struct Main* maggie, + Main* maggie, + SpaceIpo *sipo, class KX_KetsjiEngine* engine ); |