diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2006-02-04 17:15:10 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2006-02-04 17:15:10 +0300 |
commit | 3bb82a27fc61b787ab83145f9a7962c14e7ca769 (patch) | |
tree | b1d432db0f2836f4117a71e341bc4fef34d62a5a /source/gameengine/Converter | |
parent | 1db5c237165ac090af925d9cf8440fc953e4ee06 (diff) |
== SCons ==
* This commit is all of the rewrite work done on the SCons system. For
documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
contains valuable information, along with what still needs to be done.
- linux, os x and windows compile now.
- files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
- NOTE: Jean-Luc P will commit sometime during the weekend proper
appit() for OS X. For now, copy the resulting binary to an
existing .app bundle.
- features:
- cleaner structure for better maintenance
- cleaner output during compile
- better handling of build options
- general overall speed increase
- see the wiki for more info
Cygwin, FreeBSD and Solaris systems still need work. For these systems:
1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
2) set the proper defaults for your platform
3) mail me at jesterking at letwory dot net with you configuration. if
you need any modifications to the system, do send a patch, too.
I'll be giving first-aid today and tomorrow, after that it'll be all
regular development work :)
/Nathan
Diffstat (limited to 'source/gameengine/Converter')
-rwxr-xr-x | source/gameengine/Converter/SConscript | 82 |
1 files changed, 20 insertions, 62 deletions
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript index 361aeed4120..82a059ea050 100755 --- a/source/gameengine/Converter/SConscript +++ b/source/gameengine/Converter/SConscript @@ -1,67 +1,25 @@ #!/usr/bin/python -Import ('user_options_dict') -Import ('library_env') +Import ('env') -kx_converter_env = library_env.Copy () +sources = env.Glob('*.cpp') -source_files = ['KX_IpoConvert.cpp', - 'KX_ConvertSensors.cpp', - 'KX_ConvertProperties.cpp', - 'KX_ConvertControllers.cpp', - 'KX_ConvertActuators.cpp', - 'KX_BlenderSceneConverter.cpp', - 'KX_BlenderScalarInterpolator.cpp', - 'BlenderWorldInfo.cpp', - 'BL_SkinMeshObject.cpp', - 'BL_SkinDeformer.cpp', - 'BL_MeshDeformer.cpp', - 'BL_DeformableGameObject.cpp', - 'BL_BlenderDataConversion.cpp', - 'BL_ArmatureObject.cpp', - 'BL_ActionActuator.cpp' - ] +incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc' +incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont' +incs += ' #intern/SoundSystem #intern/SoundSystem/include #intern/SoundSystem/openal' +incs += ' #intern/SoundSystem/dummy #intern/SoundSystem/intern #source/gameengine/Converter' +incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf' +incs += ' #intern/moto/include #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork' +incs += ' #source/blender/blenlib #source/blender/blenkernel #source/blender' +incs += ' #source/blender/include #source/blender/makesdna #source/gameengine/Rasterizer' +incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #source/gameengine/GameLogic' +incs += ' #source/gameengine/Expressions #source/gameengine/Network #source/gameengine/SceneGraph' +incs += ' #source/gameengine/Physics/common #source/gameengine/Physics/Bullet #source/gameengine/Physics/BlOde' +incs += ' #source/gameengine/Physics/Dummy #source/gameengine/Physics/Sumo' +incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork' +incs += ' #source/blender/misc #source/blender/blenloader' -kx_converter_env.Append (CPPPATH = ['.', - '#source/kernel/gen_system', - '#intern/string', - '#intern/guardedalloc', - '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', - '#intern/bmfont', - '#intern/SoundSystem', - '#intern/SoundSystem/include', - '#intern/SoundSystem/openal', - '#intern/SoundSystem/dummy', - '#intern/SoundSystem/intern', - '#source/gameengine/Converter', - '#source/gameengine/BlenderRoutines', - '#source/blender/imbuf', - '#intern/moto/include', - '#source/gameengine/Ketsji', - '#source/gameengine/Ketsji/KXNetwork', - '#source/blender/blenlib', - '#source/blender/blenkernel', - '#source/blender', - '#source/blender/include', - '#source/blender/makesdna', - '#source/gameengine/Rasterizer', - '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', - '#source/gameengine/GameLogic', - '#source/gameengine/Expressions', - '#source/gameengine/Network', - '#source/gameengine/SceneGraph', - '#source/gameengine/Physics/common', - '#source/gameengine/Physics/Bullet', - '#source/gameengine/Physics/BlOde', - '#source/gameengine/Physics/Dummy', - '#source/gameengine/Physics/Sumo', - '#source/gameengine/Physics/Sumo/Fuzzics/include', - '#source/gameengine/Network/LoopBackNetwork', - '#source/blender/misc', - '#source/blender/blenloader' - ]) +incs += ' ' + env['BF_PYTHON_INC'] +incs += ' ' + env['BF_SOLID_INC'] +incs += ' ' + env['BF_BULLET_INC'] -kx_converter_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE']) -kx_converter_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE']) -kx_converter_env.Append (CPPPATH = user_options_dict['BULLET_INCLUDE']) - -kx_converter_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/KX_converter', source=source_files) +env.BlenderLib ( 'KX_converter', sources, Split(incs), [], libtype='game', priority=5 ) |