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authorKent Mein <mein@cs.umn.edu>2005-08-11 20:39:51 +0400
committerKent Mein <mein@cs.umn.edu>2005-08-11 20:39:51 +0400
commit841ddb46803ab381cd238f8ad71465ccb660d9e0 (patch)
tree29359264c8e0a94bf1d99d5b78b4c4ba2a85a0cf /source/gameengine/Converter
parent2cb9c4db0c3d560933dee0c481fcf09064d6e5ec (diff)
A couple of small fixes...
I removed config.h code from the files that had them. effect.c had nested /* so cleaned that up... added a newline to vector.c to shut gcc up ;) buttons_editing.c had a possible unintalized var (height) so I gave it a default value. removed an unused var i in interface_draw.c removed an unused var mti in outliner.c in BL_SkinDeformer.cpp commented out a call to bDeformGroup->data which no longer exists so it compiles again. Kent
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp
index ee608c7af96..9bd6e54c6d8 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.cpp
+++ b/source/gameengine/Converter/BL_SkinDeformer.cpp
@@ -182,8 +182,11 @@ void BL_SkinDeformer::SetArmature(BL_ArmatureObject *armobj)
{
m_armobj = armobj;
- for (bDeformGroup *dg=(bDeformGroup*)m_defbase->first; dg; dg=(bDeformGroup*)dg->next)
- dg->data = (void*)get_named_bone(m_armobj->GetArmature(), dg->name);
+ for (bDeformGroup *dg=(bDeformGroup*)m_defbase->first; dg; dg=(bDeformGroup*)dg->next) {
+
+/* dg->data no longer exists needs update
+ dg->data = (void*)get_named_bone(m_armobj->GetArmature(), dg->name); */
+ }
GB_validate_defgroups(m_bmesh, m_defbase);
}