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authorThomas Szepe <HG1_public@gmx.net>2015-03-24 02:19:15 +0300
committerThomas Szepe <HG1_public@gmx.net>2015-03-24 02:19:15 +0300
commit6c9502a6c1e8637922991171680986f1c9a17f6e (patch)
tree62506843fa3d99d8da9eff28911bb03ecaf26796 /source/gameengine/Converter
parentce40fb9ab2616abefb79b12c3972e550b1df4660 (diff)
BGE: Remove BlenderWorldInfo
This patch will remove the BlenderWorldInfo and move the source into KX_WorldInfo. Reviewers: brecht, moguri Reviewed By: brecht, moguri Differential Revision: https://developer.blender.org/D156
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp4
-rw-r--r--source/gameengine/Converter/BlenderWorldInfo.cpp251
-rw-r--r--source/gameengine/Converter/BlenderWorldInfo.h94
-rw-r--r--source/gameengine/Converter/CMakeLists.txt2
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp2
5 files changed, 3 insertions, 350 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 3e7e104ed46..de5e27baf58 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -98,7 +98,7 @@
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
-#include "BlenderWorldInfo.h"
+#include "KX_WorldInfo.h"
#include "KX_KetsjiEngine.h"
#include "KX_BlenderSceneConverter.h"
@@ -2342,7 +2342,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
sumolist->Release();
// convert world
- KX_WorldInfo* worldinfo = new BlenderWorldInfo(blenderscene, blenderscene->world);
+ KX_WorldInfo* worldinfo = new KX_WorldInfo(blenderscene, blenderscene->world);
converter->RegisterWorldInfo(worldinfo);
kxscene->SetWorldInfo(worldinfo);
diff --git a/source/gameengine/Converter/BlenderWorldInfo.cpp b/source/gameengine/Converter/BlenderWorldInfo.cpp
deleted file mode 100644
index 6daecccf15c..00000000000
--- a/source/gameengine/Converter/BlenderWorldInfo.cpp
+++ /dev/null
@@ -1,251 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can [0]istribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/Converter/BlenderWorldInfo.cpp
- * \ingroup bgeconv
- */
-
-
-#include <stdio.h> // printf()
-
-#include "BlenderWorldInfo.h"
-#include "KX_PythonInit.h"
-#include "GPU_material.h"
-
-/* This little block needed for linking to Blender... */
-#ifdef WIN32
-#include "BLI_winstuff.h"
-#endif
-
-/* This list includes only data type definitions */
-#include "DNA_world_types.h"
-
-#include "BLI_math.h"
-
-#include "BKE_global.h"
-#include "BKE_scene.h"
-/* end of blender include block */
-
-
-BlenderWorldInfo::BlenderWorldInfo(Scene *blenderscene, World *blenderworld)
-{
- if (blenderworld) {
- m_do_color_management = BKE_scene_check_color_management_enabled(blenderscene);
- m_hasworld = true;
- m_hasmist = ((blenderworld->mode) & WO_MIST ? true : false);
- m_misttype = blenderworld->mistype;
- m_miststart = blenderworld->miststa;
- m_mistdistance = blenderworld->mistdist;
- m_mistintensity = blenderworld->misi;
- setMistColor(blenderworld->horr, blenderworld->horg, blenderworld->horb);
- setBackColor(blenderworld->horr, blenderworld->horg, blenderworld->horb);
- setAmbientColor(blenderworld->ambr, blenderworld->ambg, blenderworld->ambb);
- }
- else {
- m_hasworld = false;
- }
-}
-
-BlenderWorldInfo::~BlenderWorldInfo()
-{
-}
-
-bool BlenderWorldInfo::hasWorld()
-{
- return m_hasworld;
-}
-
-bool BlenderWorldInfo::hasMist()
-{
- return m_hasmist;
-}
-
-float BlenderWorldInfo::getBackColorRed()
-{
- return m_backgroundcolor[0];
-}
-
-float BlenderWorldInfo::getBackColorGreen()
-{
- return m_backgroundcolor[1];
-}
-
-float BlenderWorldInfo::getBackColorBlue()
-{
- return m_backgroundcolor[2];
-}
-
-float BlenderWorldInfo::getAmbientColorRed()
-{
- return m_ambientcolor[0];
-}
-
-float BlenderWorldInfo::getAmbientColorGreen()
-{
- return m_ambientcolor[1];
-}
-
-float BlenderWorldInfo::getAmbientColorBlue()
-{
- return m_ambientcolor[2];
-}
-
-short BlenderWorldInfo::getMistType()
-{
- return m_misttype;
-}
-
-float BlenderWorldInfo::getMistStart()
-{
- return m_miststart;
-}
-
-float BlenderWorldInfo::getMistDistance()
-{
- return m_mistdistance;
-}
-
-float BlenderWorldInfo::getMistIntensity()
-{
- return m_mistintensity;
-}
-
-float BlenderWorldInfo::getMistColorRed()
-{
- return m_mistcolor[0];
-}
-
-float BlenderWorldInfo::getMistColorGreen()
-{
- return m_mistcolor[1];
-}
-
-float BlenderWorldInfo::getMistColorBlue()
-{
- return m_mistcolor[2];
-}
-
-void BlenderWorldInfo::setBackColor(float r, float g, float b)
-{
- m_backgroundcolor[0] = r;
- m_backgroundcolor[1] = g;
- m_backgroundcolor[2] = b;
-
- if (m_do_color_management) {
- linearrgb_to_srgb_v3_v3(m_con_backgroundcolor, m_backgroundcolor);
- }
- else {
- copy_v3_v3(m_con_backgroundcolor, m_backgroundcolor);
- }
-}
-
-void BlenderWorldInfo::setMistType(short type)
-{
- m_misttype = type;
-}
-
-void BlenderWorldInfo::setUseMist(bool enable)
-{
- m_hasmist = enable;
-}
-
-void BlenderWorldInfo::setMistStart(float d)
-{
- m_miststart = d;
-}
-
-void BlenderWorldInfo::setMistDistance(float d)
-{
- m_mistdistance = d;
-}
-
-void BlenderWorldInfo::setMistIntensity(float intensity)
-{
- m_mistintensity = intensity;
-}
-void BlenderWorldInfo::setMistColor(float r, float g, float b)
-{
- m_mistcolor[0] = r;
- m_mistcolor[1] = g;
- m_mistcolor[2] = b;
-
- if (m_do_color_management) {
- linearrgb_to_srgb_v3_v3(m_con_mistcolor, m_mistcolor);
- }
- else {
- copy_v3_v3(m_con_mistcolor, m_mistcolor);
- }
-}
-
-void BlenderWorldInfo::setAmbientColor(float r, float g, float b)
-{
- m_ambientcolor[0] = r;
- m_ambientcolor[1] = g;
- m_ambientcolor[2] = b;
-
- if (m_do_color_management) {
- linearrgb_to_srgb_v3_v3(m_con_ambientcolor, m_ambientcolor);
- }
- else {
- copy_v3_v3(m_con_ambientcolor, m_ambientcolor);
- }
-}
-
-void BlenderWorldInfo::UpdateBackGround()
-{
- if (m_hasworld) {
- RAS_IRasterizer *m_rasterizer = KX_GetActiveEngine()->GetRasterizer();
-
- if (m_rasterizer->GetDrawingMode() >= RAS_IRasterizer::KX_SOLID) {
- m_rasterizer->SetBackColor(m_con_backgroundcolor);
- GPU_horizon_update_color(m_backgroundcolor);
- }
- }
-}
-
-void BlenderWorldInfo::UpdateWorldSettings()
-{
- if (m_hasworld) {
- RAS_IRasterizer *m_rasterizer = KX_GetActiveEngine()->GetRasterizer();
-
- if (m_rasterizer->GetDrawingMode() >= RAS_IRasterizer::KX_SOLID) {
- m_rasterizer->SetAmbientColor(m_con_ambientcolor);
- GPU_ambient_update_color(m_ambientcolor);
-
- if (m_hasmist) {
- m_rasterizer->SetFog(m_misttype, m_miststart, m_mistdistance, m_mistintensity, m_con_mistcolor);
- GPU_mist_update_values(m_misttype, m_miststart, m_mistdistance, m_mistintensity, m_mistcolor);
- m_rasterizer->EnableFog(true);
- GPU_mist_update_enable(true);
- }
- else {
- m_rasterizer->EnableFog(false);
- GPU_mist_update_enable(false);
- }
- }
- }
-}
diff --git a/source/gameengine/Converter/BlenderWorldInfo.h b/source/gameengine/Converter/BlenderWorldInfo.h
deleted file mode 100644
index 5c1cbd28104..00000000000
--- a/source/gameengine/Converter/BlenderWorldInfo.h
+++ /dev/null
@@ -1,94 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file BlenderWorldInfo.h
- * \ingroup bgeconv
- */
-
-#ifndef __BLENDERWORLDINFO_H__
-#define __BLENDERWORLDINFO_H__
-#include "KX_WorldInfo.h"
-#include "KX_KetsjiEngine.h"
-#include "RAS_IRasterizer.h"
-
-struct Scene;
-struct World;
-const class KX_KetsjiEngine;
-const class RAS_IRasterizer;
-
-class BlenderWorldInfo : public KX_WorldInfo
-{
- bool m_hasworld;
- bool m_hasmist;
- short m_misttype;
- float m_miststart;
- float m_mistdistance;
- float m_mistintensity;
- float m_mistcolor[3];
- float m_backgroundcolor[3];
- float m_ambientcolor[3];
- float m_con_mistcolor[3];
- float m_con_backgroundcolor[3];
- float m_con_ambientcolor[3];
-
-public:
- BlenderWorldInfo(Scene *blenderscene, World *blenderworld);
- ~BlenderWorldInfo();
-
- bool m_do_color_management;
- bool hasWorld();
- bool hasMist();
- short getMistType();
- float getMistStart();
- float getMistDistance();
- float getMistIntensity();
- float getMistColorRed();
- float getMistColorGreen();
- float getMistColorBlue();
- float getBackColorRed();
- float getBackColorGreen();
- float getBackColorBlue();
- float getAmbientColorRed();
- float getAmbientColorGreen();
- float getAmbientColorBlue();
- void setBackColor(float r, float g, float b);
- void setUseMist(bool enable);
- void setMistType(short type);
- void setMistStart(float d);
- void setMistDistance(float d);
- void setMistIntensity(float intensity);
- void setMistColor(float r, float g, float b);
- void setAmbientColor(float r, float g, float b);
- void UpdateBackGround();
- void UpdateWorldSettings();
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:BlenderWorldInfo")
-#endif
-};
-
-#endif /* __BLENDERWORLDINFO_H__ */
diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt
index 9721149314f..6d681dd166e 100644
--- a/source/gameengine/Converter/CMakeLists.txt
+++ b/source/gameengine/Converter/CMakeLists.txt
@@ -74,7 +74,6 @@ set(SRC
BL_ShapeActionActuator.cpp
BL_ShapeDeformer.cpp
BL_SkinDeformer.cpp
- BlenderWorldInfo.cpp
KX_BlenderScalarInterpolator.cpp
KX_BlenderSceneConverter.cpp
KX_ConvertActuators.cpp
@@ -96,7 +95,6 @@ set(SRC
BL_ShapeActionActuator.h
BL_ShapeDeformer.h
BL_SkinDeformer.h
- BlenderWorldInfo.h
KX_BlenderScalarInterpolator.h
KX_BlenderSceneConverter.h
KX_ConvertActuators.h
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 09cc74d717f..21c8f39f782 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -58,7 +58,7 @@
#include "KX_LibLoadStatus.h"
#include "KX_BlenderScalarInterpolator.h"
#include "BL_BlenderDataConversion.h"
-#include "BlenderWorldInfo.h"
+#include "KX_WorldInfo.h"
/* This little block needed for linking to Blender... */
#ifdef WIN32