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authorThomas Szepe <HG1_public@gmx.net>2015-10-11 14:41:38 +0300
committerThomas Szepe <HG1_public@gmx.net>2015-10-11 14:41:38 +0300
commitd1ee195260c3676eb822a0025167ea8a785ccfa5 (patch)
treeff802b3305d64fa02dd85f2f0bca51c2522703f5 /source/gameengine/Converter
parent3748bbf2d9e4dfa611e6a94b5497a0a7a376211d (diff)
BGE: Adding a screenshot function to game actuator
Extending the existing game actuator with a screenshot function, to give also non programmers the ability to take screenshots in the BGE. Reviewers: lordloki, campbellbarton, moguri Reviewed By: lordloki, moguri Subscribers: lordloki, Genome36 Projects: #game_engine Differential Revision: https://developer.blender.org/D651
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 3b36e094a75..c6c36c26728 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -806,6 +806,12 @@ void BL_ConvertActuators(const char* maggiename,
mode = KX_GameActuator::KX_GAME_LOADCFG;
break;
}
+ case ACT_GAME_SCREENSHOT:
+ {
+ mode = KX_GameActuator::KX_GAME_SCREENSHOT;
+ filename = gameact->filename;
+ break;
+ }
default:
; /* flag error */
}