diff options
author | Diego Borghetti <bdiego@gmail.com> | 2009-05-06 03:10:32 +0400 |
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committer | Diego Borghetti <bdiego@gmail.com> | 2009-05-06 03:10:32 +0400 |
commit | 405cf80eb8dc2df8ae160aee70aef34052add24a (patch) | |
tree | f03cc27e95bdf91b25ea9d2a0dffb28ccef666be /source/gameengine/Converter | |
parent | 71c38978e14ebf3522fe60fc239ad04f10ef30ab (diff) |
Big, big commit!!
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
the old BMF api.
I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.
MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
Always have to link/include the freetype2 library
Remove any reference to libbmfont
Remove any reference to libftfont
Remove any reference to libbftgl (or libbFTGL)
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/gameengine/Converter/SConscript | 2 |
2 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt index a5219b9e759..44692241e6f 100644 --- a/source/gameengine/Converter/CMakeLists.txt +++ b/source/gameengine/Converter/CMakeLists.txt @@ -32,7 +32,6 @@ SET(INC ../../../intern/string ../../../intern/guardedalloc ../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer - ../../../intern/bmfont ../../../intern/SoundSystem ../../../intern/SoundSystem/include ../../../intern/SoundSystem/openal diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript index 98b7c71bad2..af0d39771de 100644 --- a/source/gameengine/Converter/SConscript +++ b/source/gameengine/Converter/SConscript @@ -5,7 +5,7 @@ sources = env.Glob('*.cpp') defs = [] incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc' -incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont' +incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer' incs += ' #intern/SoundSystem #intern/SoundSystem/include #intern/SoundSystem/openal' incs += ' #intern/SoundSystem/dummy #intern/SoundSystem/intern #source/gameengine/Converter' incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf' |