diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2013-07-10 00:06:36 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-07-10 00:06:36 +0400 |
commit | 83e9f32382810437bf113fee3b5c32881d7e67ec (patch) | |
tree | 60d1a6aef4accf267053a521a6d21ad117d64eee /source/gameengine/Converter | |
parent | f6502a67f203dbd57446f5b10cbdd82a4610e84c (diff) |
BGE: Committing patch #32422 "Debug properties for added objects" by HG1.
This patch allows debug properties from objects added to the scene at runtime to be displayed under the Debug Properties in the overhead display.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertProperties.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/KX_ConvertProperties.cpp b/source/gameengine/Converter/KX_ConvertProperties.cpp index 7222c673322..3b4ba6886cb 100644 --- a/source/gameengine/Converter/KX_ConvertProperties.cpp +++ b/source/gameengine/Converter/KX_ConvertProperties.cpp @@ -131,7 +131,7 @@ void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventMan if (propval) { - if (show_debug_info) + if (show_debug_info && isInActiveLayer) { scene->AddDebugProperty(gameobj,STR_String(prop->name)); } @@ -159,7 +159,7 @@ void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventMan prop = prop->next; } // check if state needs to be debugged - if (object->scaflag & OB_DEBUGSTATE) + if (object->scaflag & OB_DEBUGSTATE && isInActiveLayer) { // reserve name for object state scene->AddDebugProperty(gameobj,STR_String("__state__")); |