diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-05-09 20:59:25 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-05-09 20:59:25 +0400 |
commit | cfc21667b98e1be9ba8ebabbd19a75541585ad24 (patch) | |
tree | ad0bf35bc1f96ce303070471b4812051d56f1d11 /source/gameengine/Converter | |
parent | 5d6b249c9bc38bd5b07b22d191aefdccc87e2090 (diff) |
BGE: repair soft body - include this in RC2 please
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 3c93265c40b..1d2b275cab9 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -2121,7 +2121,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie, //tf.Add(gameobj->GetSGNode()); gameobj->NodeUpdateGS(0); - gameobj->AddMeshUser(); + //move to after finishing everything so that soft body deformer is included + //gameobj->AddMeshUser(); } else @@ -2311,7 +2312,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie, //tf.Add(gameobj->GetSGNode()); gameobj->NodeUpdateGS(0); - gameobj->AddMeshUser(); + //move to after finishing everything so that soft body deformer is included + //gameobj->AddMeshUser(); } else { @@ -2665,6 +2667,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie, { KX_GameObject* gameobj = static_cast<KX_GameObject*>(objectlist->GetValue(i)); gameobj->ResetState(); + gameobj->AddMeshUser(); } #endif //CONVERT_LOGIC |