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authorBenoit Bolsee <benoit.bolsee@online.be>2009-05-09 20:59:25 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-05-09 20:59:25 +0400
commitcfc21667b98e1be9ba8ebabbd19a75541585ad24 (patch)
treead0bf35bc1f96ce303070471b4812051d56f1d11 /source/gameengine/Converter
parent5d6b249c9bc38bd5b07b22d191aefdccc87e2090 (diff)
BGE: repair soft body - include this in RC2 please
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 3c93265c40b..1d2b275cab9 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -2121,7 +2121,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
//tf.Add(gameobj->GetSGNode());
gameobj->NodeUpdateGS(0);
- gameobj->AddMeshUser();
+ //move to after finishing everything so that soft body deformer is included
+ //gameobj->AddMeshUser();
}
else
@@ -2311,7 +2312,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
//tf.Add(gameobj->GetSGNode());
gameobj->NodeUpdateGS(0);
- gameobj->AddMeshUser();
+ //move to after finishing everything so that soft body deformer is included
+ //gameobj->AddMeshUser();
}
else
{
@@ -2665,6 +2667,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
{
KX_GameObject* gameobj = static_cast<KX_GameObject*>(objectlist->GetValue(i));
gameobj->ResetState();
+ gameobj->AddMeshUser();
}
#endif //CONVERT_LOGIC