diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-03-22 08:40:45 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-03-22 08:40:45 +0400 |
commit | dd0e2da7847d31cbaf02c665e2c55b5e8c384ed4 (patch) | |
tree | d3a252062f2b610e89131b85f0983a7cc692f851 /source/gameengine/Converter | |
parent | e537fae726facc5881f4d10e048c9ff1e67003f0 (diff) |
code cleanup: use booleans and const's for operator vars.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index a833885bc9b..c5dea5d0b43 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -581,10 +581,9 @@ static bool ConvertMaterial( { material->Initialize(); int texalpha = 0; - bool validmat = (mat!=0); - bool validface = (tface!=0); - - const bool use_vcol = GetMaterialUseVColor(mat, glslmat); + const bool validmat = (mat != NULL); + const bool validface = (tface != NULL); + const bool use_vcol = GetMaterialUseVColor(mat, glslmat); material->IdMode = DEFAULT_BLENDER; material->glslmat = (validmat) ? glslmat: false; @@ -1025,9 +1024,9 @@ static RAS_MaterialBucket *material_from_mesh(Material *ma, MFace *mface, MTFace } // only zsort alpha + add - bool alpha = ELEM3(alpha_blend, GEMAT_ALPHA, GEMAT_ADD, GEMAT_ALPHA_SORT); - bool zsort = (alpha_blend == GEMAT_ALPHA_SORT); - bool light = (ma)?(ma->mode & MA_SHLESS)==0:default_light_mode; + const bool alpha = ELEM3(alpha_blend, GEMAT_ALPHA, GEMAT_ADD, GEMAT_ALPHA_SORT); + const bool zsort = (alpha_blend == GEMAT_ALPHA_SORT); + const bool light = (ma)?(ma->mode & MA_SHLESS)==0:default_light_mode; // don't need zort anymore, deal as if it it's alpha blend if (alpha_blend == GEMAT_ALPHA_SORT) alpha_blend = GEMAT_ALPHA; |