diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-04-03 18:51:06 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-03 18:51:06 +0400 |
commit | fd2b1156783d52dbb7c93c53fe008d9e14cbffdd (patch) | |
tree | 3578443cee384e883450b35480244a0c46aaf34b /source/gameengine/Converter | |
parent | e30cb79aaa8d9a25b66c57aa08fb79bf591b6be4 (diff) |
Python BGE API
- Initialize python types with PyType_Ready, which adds methods to the type dictionary.
- use Pythons get/setattro (uses a python string for the attribute rather then char*). Using basic C strings seems nice but internally python converts them to python strings and discards them for most functions that accept char arrays.
- Method lookups use the PyTypes dictionary (should be faster then Py_FindMethod)
- Renamed __getattr -> py_base_getattro, _getattr -> py_getattro, __repr -> py_base_repr, py_delattro, py_getattro_self etc.
From here is possible to put all the parent classes methods into each python types dictionary to avoid nested lookups (api has 4 levels of lookups in some places), tested this but its not ready yet.
Simple tests for getting a method within a loop show this to be between 0.5 and 3.2x faster then using Py_FindMethod()
Diffstat (limited to 'source/gameengine/Converter')
4 files changed, 42 insertions, 31 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 88f75eac1d5..943bb68f6f2 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -965,18 +965,21 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel, /* ------------------------------------------------------------------------- */ PyTypeObject BL_ActionActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "BL_ActionActuator", sizeof(BL_ActionActuator), 0, PyDestructor, 0, - __getattr, - __setattr, 0, - __repr, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0, + 0, + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, Methods }; @@ -1032,17 +1035,20 @@ PyAttributeDef BL_ActionActuator::Attributes[] = { { NULL } //Sentinel }; -PyObject* BL_ActionActuator::_getattr(const char *attr) { - if (!strcmp(attr, "action")) +PyObject* BL_ActionActuator::py_getattro(PyObject *attr) { + char *attr_str= PyString_AsString(attr); + if (!strcmp(attr_str, "action")) return PyString_FromString(m_action->id.name+2); - PyObject* object = _getattr_self(Attributes, this, attr); + + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - _getattr_up(SCA_IActuator); + py_getattro_up(SCA_IActuator); } -int BL_ActionActuator::_setattr(const char *attr, PyObject* value) { - if (!strcmp(attr, "action")) +int BL_ActionActuator::py_setattro(PyObject *attr, PyObject* value) { + char *attr_str= PyString_AsString(attr); + if (!strcmp(attr_str, "action")) { if (!PyString_Check(value)) { @@ -1072,8 +1078,8 @@ int BL_ActionActuator::_setattr(const char *attr, PyObject* value) { m_action = action; return 0; } - int ret = _setattr_self(Attributes, this, attr, value); + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return SCA_IActuator::_setattr(attr, value); + return SCA_IActuator::py_setattro(attr, value); }
\ No newline at end of file diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h index 6161048afb8..7160dd4dad0 100644 --- a/source/gameengine/Converter/BL_ActionActuator.h +++ b/source/gameengine/Converter/BL_ActionActuator.h @@ -110,8 +110,8 @@ public: KX_PYMETHOD_DOC(BL_ActionActuator,setChannel); - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject* value); + virtual PyObject* py_getattro(PyObject* attr); + virtual int py_setattro(PyObject* attr, PyObject* value); /* attribute check */ static int CheckFrame(void *self, const PyAttributeDef*) diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp index 74953a90bb3..c53be4653ca 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp +++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp @@ -420,18 +420,21 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame) /* Integration hooks ------------------------------------------------------- */ PyTypeObject BL_ShapeActionActuator::Type = { - PyObject_HEAD_INIT(&PyType_Type) + PyObject_HEAD_INIT(NULL) 0, "BL_ShapeActionActuator", sizeof(BL_ShapeActionActuator), 0, PyDestructor, 0, - __getattr, - __setattr, - 0, //&MyPyCompare, - __repr, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0, + 0, + 0, + py_base_repr, + 0,0,0,0,0,0, + py_base_getattro, + py_base_setattro, + 0,0,0,0,0,0,0,0,0, Methods }; @@ -481,17 +484,19 @@ PyAttributeDef BL_ShapeActionActuator::Attributes[] = { }; -PyObject* BL_ShapeActionActuator::_getattr(const char *attr) { - if (!strcmp(attr, "action")) +PyObject* BL_ShapeActionActuator::py_getattro(PyObject* attr) { + char *attr_str= PyString_AsString(attr); + if (!strcmp(attr_str, "action")) return PyString_FromString(m_action->id.name+2); - PyObject* object = _getattr_self(Attributes, this, attr); + PyObject* object = py_getattro_self(Attributes, this, attr); if (object != NULL) return object; - _getattr_up(SCA_IActuator); + py_getattro_up(SCA_IActuator); } -int BL_ShapeActionActuator::_setattr(const char *attr, PyObject* value) { - if (!strcmp(attr, "action")) +int BL_ShapeActionActuator::py_setattro(PyObject *attr, PyObject* value) { + char *attr_str= PyString_AsString(attr); + if (!strcmp(attr_str, "action")) { if (!PyString_Check(value)) { @@ -521,10 +526,10 @@ int BL_ShapeActionActuator::_setattr(const char *attr, PyObject* value) { m_action = action; return 0; } - int ret = _setattr_self(Attributes, this, attr, value); + int ret = py_setattro_self(Attributes, this, attr, value); if (ret >= 0) return ret; - return SCA_IActuator::_setattr(attr, value); + return SCA_IActuator::py_setattro(attr, value); } /* setStart */ diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.h b/source/gameengine/Converter/BL_ShapeActionActuator.h index 7f2431bcfa5..ea25d66e050 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.h +++ b/source/gameengine/Converter/BL_ShapeActionActuator.h @@ -103,8 +103,8 @@ public: KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetType); KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetType); - virtual PyObject* _getattr(const char *attr); - virtual int _setattr(const char *attr, PyObject* value); + virtual PyObject* py_getattro(PyObject* attr); + virtual int py_setattro(PyObject* attr, PyObject* value); static int CheckBlendTime(void *self, const PyAttributeDef*) { |