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authorCampbell Barton <ideasman42@gmail.com>2009-04-03 18:51:06 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-03 18:51:06 +0400
commitfd2b1156783d52dbb7c93c53fe008d9e14cbffdd (patch)
tree3578443cee384e883450b35480244a0c46aaf34b /source/gameengine/Converter
parente30cb79aaa8d9a25b66c57aa08fb79bf591b6be4 (diff)
Python BGE API
- Initialize python types with PyType_Ready, which adds methods to the type dictionary. - use Pythons get/setattro (uses a python string for the attribute rather then char*). Using basic C strings seems nice but internally python converts them to python strings and discards them for most functions that accept char arrays. - Method lookups use the PyTypes dictionary (should be faster then Py_FindMethod) - Renamed __getattr -> py_base_getattro, _getattr -> py_getattro, __repr -> py_base_repr, py_delattro, py_getattro_self etc. From here is possible to put all the parent classes methods into each python types dictionary to avoid nested lookups (api has 4 levels of lookups in some places), tested this but its not ready yet. Simple tests for getting a method within a loop show this to be between 0.5 and 3.2x faster then using Py_FindMethod()
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp32
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.h4
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.cpp33
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.h4
4 files changed, 42 insertions, 31 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index 88f75eac1d5..943bb68f6f2 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -965,18 +965,21 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
/* ------------------------------------------------------------------------- */
PyTypeObject BL_ActionActuator::Type = {
- PyObject_HEAD_INIT(&PyType_Type)
+ PyObject_HEAD_INIT(NULL)
0,
"BL_ActionActuator",
sizeof(BL_ActionActuator),
0,
PyDestructor,
0,
- __getattr,
- __setattr,
0,
- __repr,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,
+ 0,
+ py_base_repr,
+ 0,0,0,0,0,0,
+ py_base_getattro,
+ py_base_setattro,
+ 0,0,0,0,0,0,0,0,0,
Methods
};
@@ -1032,17 +1035,20 @@ PyAttributeDef BL_ActionActuator::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* BL_ActionActuator::_getattr(const char *attr) {
- if (!strcmp(attr, "action"))
+PyObject* BL_ActionActuator::py_getattro(PyObject *attr) {
+ char *attr_str= PyString_AsString(attr);
+ if (!strcmp(attr_str, "action"))
return PyString_FromString(m_action->id.name+2);
- PyObject* object = _getattr_self(Attributes, this, attr);
+
+ PyObject* object = py_getattro_self(Attributes, this, attr);
if (object != NULL)
return object;
- _getattr_up(SCA_IActuator);
+ py_getattro_up(SCA_IActuator);
}
-int BL_ActionActuator::_setattr(const char *attr, PyObject* value) {
- if (!strcmp(attr, "action"))
+int BL_ActionActuator::py_setattro(PyObject *attr, PyObject* value) {
+ char *attr_str= PyString_AsString(attr);
+ if (!strcmp(attr_str, "action"))
{
if (!PyString_Check(value))
{
@@ -1072,8 +1078,8 @@ int BL_ActionActuator::_setattr(const char *attr, PyObject* value) {
m_action = action;
return 0;
}
- int ret = _setattr_self(Attributes, this, attr, value);
+ int ret = py_setattro_self(Attributes, this, attr, value);
if (ret >= 0)
return ret;
- return SCA_IActuator::_setattr(attr, value);
+ return SCA_IActuator::py_setattro(attr, value);
} \ No newline at end of file
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h
index 6161048afb8..7160dd4dad0 100644
--- a/source/gameengine/Converter/BL_ActionActuator.h
+++ b/source/gameengine/Converter/BL_ActionActuator.h
@@ -110,8 +110,8 @@ public:
KX_PYMETHOD_DOC(BL_ActionActuator,setChannel);
- virtual PyObject* _getattr(const char *attr);
- virtual int _setattr(const char *attr, PyObject* value);
+ virtual PyObject* py_getattro(PyObject* attr);
+ virtual int py_setattro(PyObject* attr, PyObject* value);
/* attribute check */
static int CheckFrame(void *self, const PyAttributeDef*)
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
index 74953a90bb3..c53be4653ca 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -420,18 +420,21 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
/* Integration hooks ------------------------------------------------------- */
PyTypeObject BL_ShapeActionActuator::Type = {
- PyObject_HEAD_INIT(&PyType_Type)
+ PyObject_HEAD_INIT(NULL)
0,
"BL_ShapeActionActuator",
sizeof(BL_ShapeActionActuator),
0,
PyDestructor,
0,
- __getattr,
- __setattr,
- 0, //&MyPyCompare,
- __repr,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,
+ 0,
+ 0,
+ py_base_repr,
+ 0,0,0,0,0,0,
+ py_base_getattro,
+ py_base_setattro,
+ 0,0,0,0,0,0,0,0,0,
Methods
};
@@ -481,17 +484,19 @@ PyAttributeDef BL_ShapeActionActuator::Attributes[] = {
};
-PyObject* BL_ShapeActionActuator::_getattr(const char *attr) {
- if (!strcmp(attr, "action"))
+PyObject* BL_ShapeActionActuator::py_getattro(PyObject* attr) {
+ char *attr_str= PyString_AsString(attr);
+ if (!strcmp(attr_str, "action"))
return PyString_FromString(m_action->id.name+2);
- PyObject* object = _getattr_self(Attributes, this, attr);
+ PyObject* object = py_getattro_self(Attributes, this, attr);
if (object != NULL)
return object;
- _getattr_up(SCA_IActuator);
+ py_getattro_up(SCA_IActuator);
}
-int BL_ShapeActionActuator::_setattr(const char *attr, PyObject* value) {
- if (!strcmp(attr, "action"))
+int BL_ShapeActionActuator::py_setattro(PyObject *attr, PyObject* value) {
+ char *attr_str= PyString_AsString(attr);
+ if (!strcmp(attr_str, "action"))
{
if (!PyString_Check(value))
{
@@ -521,10 +526,10 @@ int BL_ShapeActionActuator::_setattr(const char *attr, PyObject* value) {
m_action = action;
return 0;
}
- int ret = _setattr_self(Attributes, this, attr, value);
+ int ret = py_setattro_self(Attributes, this, attr, value);
if (ret >= 0)
return ret;
- return SCA_IActuator::_setattr(attr, value);
+ return SCA_IActuator::py_setattro(attr, value);
}
/* setStart */
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.h b/source/gameengine/Converter/BL_ShapeActionActuator.h
index 7f2431bcfa5..ea25d66e050 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.h
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.h
@@ -103,8 +103,8 @@ public:
KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetType);
KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetType);
- virtual PyObject* _getattr(const char *attr);
- virtual int _setattr(const char *attr, PyObject* value);
+ virtual PyObject* py_getattro(PyObject* attr);
+ virtual int py_setattro(PyObject* attr, PyObject* value);
static int CheckBlendTime(void *self, const PyAttributeDef*)
{