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authorCampbell Barton <ideasman42@gmail.com>2010-04-18 14:28:37 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-04-18 14:28:37 +0400
commit8f1500da005e4f84fd593492822c6d99e768c354 (patch)
tree942f6960b50fb03430f4dcd934837213d7d76695 /source/gameengine/Converter
parent45441c07d4609493aecf265b64ad0c108722e9db (diff)
remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp4
-rw-r--r--source/gameengine/Converter/BL_ArmatureChannel.cpp4
-rw-r--r--source/gameengine/Converter/BL_ArmatureConstraint.cpp4
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp4
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp4
-rw-r--r--source/gameengine/Converter/BL_DeformableGameObject.cpp4
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.cpp4
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.cpp4
-rw-r--r--source/gameengine/Converter/BlenderWorldInfo.cpp4
-rw-r--r--source/gameengine/Converter/KX_ConvertControllers.cpp4
-rw-r--r--source/gameengine/Converter/KX_ConvertProperties.cpp4
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp4
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.cpp4
13 files changed, 0 insertions, 52 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index 10453fb1253..b8d4c4e0f04 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -53,10 +53,6 @@
#include "PyObjectPlus.h"
#include "KX_PyMath.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
extern "C" {
#include "BKE_animsys.h"
#include "BKE_action.h"
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp
index d4ecc5098d8..4bf2117c5c5 100644
--- a/source/gameengine/Converter/BL_ArmatureChannel.cpp
+++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp
@@ -26,10 +26,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "DNA_armature_types.h"
#include "BL_ArmatureChannel.h"
#include "BL_ArmatureObject.h"
diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.cpp b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
index 7117ba61037..0b7ab043d16 100644
--- a/source/gameengine/Converter/BL_ArmatureConstraint.cpp
+++ b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
@@ -26,10 +26,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "DNA_constraint_types.h"
#include "DNA_action_types.h"
#include "BL_ArmatureConstraint.h"
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 18204d1deab..35ee3ac1ca3 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -53,10 +53,6 @@
#include "MT_Matrix4x4.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Move here pose function for game engine so that we can mix with GE objects
* Principle is as follow:
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index d8484559d91..4a2aa3695fa 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -28,10 +28,6 @@
* Convert blender data to ketsji
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable : 4786)
#endif
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp
index 879322fba07..f076d52c745 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.cpp
+++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp
@@ -33,10 +33,6 @@
#include "RAS_MaterialBucket.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
BL_DeformableGameObject::~BL_DeformableGameObject()
{
if (m_pDeformer)
diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp
index d8fcf8eb35d..332c6fee2cf 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.cpp
+++ b/source/gameengine/Converter/BL_MeshDeformer.cpp
@@ -28,10 +28,6 @@
* Simple deformation controller that restores a mesh to its rest position
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
index 0b6d8363d73..08d3e54a7c5 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -56,10 +56,6 @@ extern "C" {
#include "BKE_animsys.h"
}
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
BL_ShapeActionActuator::~BL_ShapeActionActuator()
{
}
diff --git a/source/gameengine/Converter/BlenderWorldInfo.cpp b/source/gameengine/Converter/BlenderWorldInfo.cpp
index d2ddf108794..47653519cfd 100644
--- a/source/gameengine/Converter/BlenderWorldInfo.cpp
+++ b/source/gameengine/Converter/BlenderWorldInfo.cpp
@@ -31,10 +31,6 @@
#include "BlenderWorldInfo.h"
#include "KX_BlenderGL.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* This little block needed for linking to Blender... */
#ifdef WIN32
#include "BLI_winstuff.h"
diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp
index c1a99423fc7..858db6d76a1 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.cpp
+++ b/source/gameengine/Converter/KX_ConvertControllers.cpp
@@ -46,10 +46,6 @@
#include "KX_GameObject.h"
#include "IntValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* This little block needed for linking to Blender... */
#ifdef WIN32
#include "BLI_winstuff.h"
diff --git a/source/gameengine/Converter/KX_ConvertProperties.cpp b/source/gameengine/Converter/KX_ConvertProperties.cpp
index c5294e64d3d..44c0ad38909 100644
--- a/source/gameengine/Converter/KX_ConvertProperties.cpp
+++ b/source/gameengine/Converter/KX_ConvertProperties.cpp
@@ -28,10 +28,6 @@
#include "KX_ConvertProperties.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "DNA_object_types.h"
#include "DNA_property_types.h"
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index 2f81e82b2c7..63f4a7bd8bc 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -30,10 +30,6 @@
#include <stdio.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable : 4786)
#endif //WIN32
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp
index 4adfa842fd7..c983c8a5100 100644
--- a/source/gameengine/Converter/KX_IpoConvert.cpp
+++ b/source/gameengine/Converter/KX_IpoConvert.cpp
@@ -26,10 +26,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
// don't show stl-warnings