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authorMichel Selten <michel@mselten.demon.nl>2004-01-20 23:28:39 +0300
committerMichel Selten <michel@mselten.demon.nl>2004-01-20 23:28:39 +0300
commit2883110a549122ffaf5502626c480c12bb2312b6 (patch)
tree4e7327b4d89621513146921c72d5afaa11f52a87 /source/gameengine/Converter
parent1942e4897ebe84a09757f998773016f18289b141 (diff)
SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon. * Builds with game engine on Windows only. I tried building the game engine on Linux, but I get weird errors when building with ode. There's a dirty #include path in Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't like this somehow. * Other platforms need to add a couple of flags to the SConstruct: use_sumo, use_ode, solid_include and ode_include
Diffstat (limited to 'source/gameengine/Converter')
-rwxr-xr-xsource/gameengine/Converter/SConscript69
1 files changed, 69 insertions, 0 deletions
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript
new file mode 100755
index 00000000000..9567844c8dd
--- /dev/null
+++ b/source/gameengine/Converter/SConscript
@@ -0,0 +1,69 @@
+kx_converter_env = Environment()
+
+# Import the C flags set in the SConstruct file
+Import ('cflags')
+Import ('cxxflags')
+Import ('defines')
+Import ('solid_include')
+Import ('python_include')
+kx_converter_env.Append (CCFLAGS = cflags)
+kx_converter_env.Append (CXXFLAGS = cxxflags)
+kx_converter_env.Append (CPPDEFINES = defines)
+
+source_files = ['KX_IpoConvert.cpp',
+ 'KX_ConvertSensors.cpp',
+ 'KX_ConvertProperties.cpp',
+ 'KX_ConvertControllers.cpp',
+ 'KX_ConvertActuators.cpp',
+ 'KX_BlenderSceneConverter.cpp',
+ 'KX_BlenderScalarInterpolator.cpp',
+ 'BlenderWorldInfo.cpp',
+ 'BL_SkinMeshObject.cpp',
+ 'BL_SkinDeformer.cpp',
+ 'BL_MeshDeformer.cpp',
+ 'BL_DeformableGameObject.cpp',
+ 'BL_BlenderDataConversion.cpp',
+ 'BL_ArmatureObject.cpp',
+ 'BL_ActionActuator.cpp'
+ ]
+
+kx_converter_env.Append (CPPPATH = ['.',
+ '#source/kernel/gen_system',
+ '#intern/string',
+ '#intern/guardedalloc',
+ '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
+ python_include,
+ '#intern/bmfont',
+ '#intern/SoundSystem',
+ '#intern/SoundSystem/include',
+ '#intern/SoundSystem/openal',
+ '#intern/SoundSystem/dummy',
+ '#intern/SoundSystem/intern',
+ '#source/gameengine/Converter',
+ '#source/gameengine/BlenderRoutines',
+ '#source/blender/imbuf',
+ '#intern/moto/include',
+ '#source/gameengine/Ketsji',
+ '#source/gameengine/Ketsji/KXNetwork',
+ '#source/blender/blenlib',
+ '#source/blender/blenkernel',
+ '#source/blender',
+ '#source/blender/include',
+ '#source/blender/makesdna',
+ '#source/gameengine/Rasterizer',
+ '#source/gameengine/GameLogic',
+ '#source/gameengine/Expressions',
+ '#source/gameengine/Network',
+ '#source/gameengine/SceneGraph',
+ '#source/gameengine/Physics/common',
+ '#source/gameengine/Physics/BlOde',
+ '#source/gameengine/Physics/Dummy',
+ '#source/gameengine/Physics/Sumo/include',
+ '#source/gameengine/Physics/Sumo/Fuzzics/include',
+ '#source/gameengine/Network/LoopBackNetwork',
+ '#source/blender/misc',
+ '#source/blender/blenloader',
+ solid_include
+ ])
+
+kx_converter_env.Library (target='#/lib/KX_converter', source=source_files)