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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-10-15 17:04:04 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-10-15 17:12:00 +0300 |
commit | fa3dd5d9f43253898ed2a387d07f8fd3cd52f0c6 (patch) | |
tree | de8ceba6aba70a7eb3a6b596cd09d2de37f35a2e /source/gameengine/Converter | |
parent | 25f79d97deb713fe8d0984f765529808986fbcee (diff) |
Cleanup: BLO_read: linking API arg order and name.
linking API funcs would use 'name, idcode', when all other code here uses
(more sensible) 'idcode, name'.
Also, use 'name' arg name when we expect a bare name, without the prepended ID code, and
'idname' arg name when we expect a complete ID name.
And here too, idcode shall be short, not int!
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 4adfcb50d61..02c00b2835b 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -861,7 +861,7 @@ static void load_datablocks(Main *main_tmp, BlendHandle *bpy_openlib, const char int i = 0; LinkNode *n = names; while (n) { - BLO_library_link_named_part(main_tmp, &bpy_openlib, (char *)n->link, idcode); + BLO_library_link_named_part(main_tmp, &bpy_openlib, idcode, (char *)n->link); n = (LinkNode *)n->next; i++; } |