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authorCampbell Barton <ideasman42@gmail.com>2015-01-04 09:03:54 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-01-04 09:43:57 +0300
commit8106a6b75d45cc7472fd92f3b045697e30be8c73 (patch)
tree3b81857d4df29ce8bcc8d0043045aa6c713e4a78 /source/gameengine/Converter
parentc41431f1e9e75a424717b4080434b940c2685c20 (diff)
mathutils: refactor instantiation
remove 'type' argument, very few mathutils objects are wrapped, add new function for creating wrapped objects. also fixes unlikely memory leak if the data-array can't be allocated.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_ArmatureChannel.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp
index cb33ff0e1e3..2b8dfd8f8d1 100644
--- a/source/gameengine/Converter/BL_ArmatureChannel.cpp
+++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp
@@ -295,7 +295,7 @@ PyObject *BL_ArmatureChannel::py_attr_get_joint_rotation(void *self_v, const str
mul_v3_fl(joints,norm);
break;
}
- return Vector_CreatePyObject(joints, 3, Py_NEW, NULL);
+ return Vector_CreatePyObject(joints, 3, NULL);
}
int BL_ArmatureChannel::py_attr_set_joint_rotation(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)