diff options
author | Jörg Müller <nexyon@gmail.com> | 2014-11-12 14:33:28 +0300 |
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committer | Jörg Müller <nexyon@gmail.com> | 2015-07-28 15:01:52 +0300 |
commit | 8528d76dadd03680ba4a7b24ed8516bad4501b5f (patch) | |
tree | c5b492912d7ffd7bbd069891625d09d28bb19c13 /source/gameengine/Converter | |
parent | 733073550f61cf4fbbe21aab33e9271915325109 (diff) |
Audaspace: external audaspace library update.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index e5e86cd4ee6..65290ae4f2c 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -412,7 +412,7 @@ void BL_ConvertActuators(const char* maggiename, // if sound shall be 3D but isn't mono, we have to make it mono! if (is3d) { - snd_sound = AUD_monoSound(snd_sound); + snd_sound = AUD_Sound_rechannel(snd_sound, AUD_CHANNELS_MONO); } } KX_SoundActuator* tmpsoundact = @@ -426,7 +426,7 @@ void BL_ConvertActuators(const char* maggiename, // if we made it mono, we have to free it if(snd_sound != sound->playback_handle && snd_sound != NULL) - AUD_unload(snd_sound); + AUD_Sound_free(snd_sound); tmpsoundact->SetName(bact->name); baseact = tmpsoundact; |