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author | Sybren A. Stüvel <sybren@stuvel.eu> | 2015-06-23 16:02:28 +0300 |
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committer | Sybren A. Stüvel <sybren@stuvel.eu> | 2015-06-28 13:54:53 +0300 |
commit | 9f48aa45adb34e03f42d8960fa6d47c5e8b061ab (patch) | |
tree | 85573468ed4c7bc2d5e632df288582851ad1b8ce /source/gameengine/Converter | |
parent | c5c2883ce039a35945282b770ad77f461cdf05ad (diff) |
BGE: added clamping of angular velocity.
Angular velocity clamping was missing from the BGE. It is implemented
similarly to the linear velocity clamping. It is needed to be able to
drive physical simulations of systems that have a limited rotational
speed.
Reviewed by: campbellbarton, panzergame, ton
Differential Revision: https://developer.blender.org/D1365
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 3da0863508b..4899eafd84c 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1200,7 +1200,9 @@ static PHY_ShapeProps *CreateShapePropsFromBlenderObject(struct Object* blendero // velocity clamping XXX shapeProps->m_clamp_vel_min = blenderobject->min_vel; shapeProps->m_clamp_vel_max = blenderobject->max_vel; - + shapeProps->m_clamp_angvel_min = blenderobject->min_angvel; + shapeProps->m_clamp_angvel_max = blenderobject->max_angvel; + // Character physics properties shapeProps->m_step_height = blenderobject->step_height; shapeProps->m_jump_speed = blenderobject->jump_speed; |