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author | Guillermo S. Romero <gsr.b3d@infernal-iceberg.com> | 2010-07-10 03:14:07 +0400 |
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committer | Guillermo S. Romero <gsr.b3d@infernal-iceberg.com> | 2010-07-10 03:14:07 +0400 |
commit | 3eebaceaa633c62b8ff8c17333541ab9ad92ba81 (patch) | |
tree | 1c345ae9508acffc9771f3bf738465eeb0bf6add /source/gameengine/Converter | |
parent | 0d9a81a1111ec5d60b95938e2a634a6d52298bef (diff) |
Fix spelling.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 2f0f70ed9fe..fa32cfdb866 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1548,7 +1548,7 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj, objprop.m_boundclass = KX_BOUNDMESH; break; } - // Object is not a mesh... can't use polyheder. + // Object is not a mesh... can't use polyhedron. // Fall through and become a sphere. case OB_BOUND_SPHERE: { |