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authorNathan Letwory <nathan@letworyinteractive.com>2009-09-02 03:32:34 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2009-09-02 03:32:34 +0400
commit3f5115064aea902b3f6886dc688e7a20d771a212 (patch)
tree88564aaf6eba91c753059bc54536edd50a177760 /source/gameengine/Converter
parentf12f23806280df74f7971cca24800ad8dfe750c1 (diff)
== SCons ==
* Add BGE_CXXFLAGS so we can get rid of hard-coded BGE compiler settings. This was only done for windows, but now linuxers and osxers should be able to set BGE-specific optimisation too. See the windows default configs for example.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript
index 7d3185605d5..9164a9f6d78 100644
--- a/source/gameengine/Converter/SConscript
+++ b/source/gameengine/Converter/SConscript
@@ -23,4 +23,4 @@ incs += ' #source/blender/makesrna'
incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_BULLET_INC']
-env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core','player'], priority=[305,50] )
+env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core','player'], priority=[305,50], cxx_compileflags=env['BGE_CXXFLAGS'])