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authorJoshua Leung <aligorith@gmail.com>2009-09-29 05:52:54 +0400
committerJoshua Leung <aligorith@gmail.com>2009-09-29 05:52:54 +0400
commit52b28fddeca3a2fe1e2f0d415109b433226c29e8 (patch)
treec80cb22520e10dd864d1cf9935bffa48350bf814 /source/gameengine/Converter
parentbe3000773b4d0860a4c7bb1d262deaf655e2b522 (diff)
Removed the termporary defines added to make the Game Engine compile. Hopefully this fixes all of the cases which broke.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index d5660d9ef84..54c1e8fc718 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -152,7 +152,7 @@ void game_blend_poses(bPose *dst, bPose *src, float srcweight/*, short mode*/)
for (dchan = (bPoseChannel*)dst->chanbase.first; dchan; dchan=(bPoseChannel*)dchan->next, schan= (bPoseChannel*)schan->next){
// always blend on all channels since we don't know which one has been set
/* quat interpolation done separate */
- if (schan->rotmode == PCHAN_ROT_QUAT) {
+ if (schan->rotmode == ROT_MODE_QUAT) {
float dquat[4], squat[4];
QUATCOPY(dquat, dchan->quat);