diff options
author | Joshua Leung <aligorith@gmail.com> | 2009-09-29 05:52:54 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2009-09-29 05:52:54 +0400 |
commit | 52b28fddeca3a2fe1e2f0d415109b433226c29e8 (patch) | |
tree | c80cb22520e10dd864d1cf9935bffa48350bf814 /source/gameengine/Converter | |
parent | be3000773b4d0860a4c7bb1d262deaf655e2b522 (diff) |
Removed the termporary defines added to make the Game Engine compile. Hopefully this fixes all of the cases which broke.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index d5660d9ef84..54c1e8fc718 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -152,7 +152,7 @@ void game_blend_poses(bPose *dst, bPose *src, float srcweight/*, short mode*/) for (dchan = (bPoseChannel*)dst->chanbase.first; dchan; dchan=(bPoseChannel*)dchan->next, schan= (bPoseChannel*)schan->next){ // always blend on all channels since we don't know which one has been set /* quat interpolation done separate */ - if (schan->rotmode == PCHAN_ROT_QUAT) { + if (schan->rotmode == ROT_MODE_QUAT) { float dquat[4], squat[4]; QUATCOPY(dquat, dchan->quat); |