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authorCampbell Barton <ideasman42@gmail.com>2009-11-18 14:40:55 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-11-18 14:40:55 +0300
commit67c295da9c471d5529398288f4b3ddc09a28b810 (patch)
treeca776357951967c5f50f4e263d1f1674a14ddd49 /source/gameengine/Converter
parent95229aa6f513e8346578836bc384bccd14b8c472 (diff)
rename pose_channels to bones
was: object.pose.pose_channels["Bone"] now: object.pose.bones["Bone"]
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_ArmatureConstraint.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.cpp b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
index c37f963b82f..1f975f657b8 100644
--- a/source/gameengine/Converter/BL_ArmatureConstraint.cpp
+++ b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
@@ -359,7 +359,7 @@ int BL_ArmatureConstraint::py_attr_setattr(void *self_v, const struct KX_PYATTRI
int attr_order = attrdef-Attributes;
int ival;
double dval;
- char* sval;
+// char* sval;
KX_GameObject *oval;
if (!constraint) {