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authorCampbell Barton <ideasman42@gmail.com>2010-04-02 17:43:56 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-04-02 17:43:56 +0400
commit70540fca3bfa90d21531c84e42aa7a4f74b52826 (patch)
tree76f2c208a472e2014b4a2bcaabe28c1dee2793f2 /source/gameengine/Converter
parente27fbba217d768701241598ba072b703060da225 (diff)
bugfix [#21230] set-scene animation updates not working
fix for empty scenes with SETLOOPER macro.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 945ab2678d8..d8484559d91 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -88,7 +88,6 @@
#include "BKE_main.h"
#include "BKE_global.h"
#include "BKE_object.h"
-#include "BKE_scene.h"
#include "BL_ModifierDeformer.h"
#include "BL_ShapeDeformer.h"
#include "BL_SkinDeformer.h"
@@ -138,6 +137,7 @@
#include "BLI_math.h"
extern "C" {
+#include "BKE_scene.h"
#include "BKE_customdata.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_DerivedMesh.h"