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authorCampbell Barton <ideasman42@gmail.com>2009-08-04 09:14:10 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-08-04 09:14:10 +0400
commit856dba000b09409bf6da2865bca2c79dba378683 (patch)
tree8a28a274a6f21fbfbb93dc4ac7b50c98ac604c82 /source/gameengine/Converter
parentd595f6f2034ff9b74064975f351b7c42a8c651ac (diff)
no need to store the physics env in each KX_GameObject
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 7a902a72795..d27c544ccb4 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1806,7 +1806,6 @@ static KX_GameObject *gameobject_from_blenderobject(
}
if (gameobj)
{
- gameobj->SetPhysicsEnvironment(kxscene->GetPhysicsEnvironment());
gameobj->SetLayer(ob->lay);
gameobj->SetBlenderObject(ob);
/* set the visibility state based on the objects render option in the outliner */