diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-08-04 09:14:10 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-08-04 09:14:10 +0400 |
commit | 856dba000b09409bf6da2865bca2c79dba378683 (patch) | |
tree | 8a28a274a6f21fbfbb93dc4ac7b50c98ac604c82 /source/gameengine/Converter | |
parent | d595f6f2034ff9b74064975f351b7c42a8c651ac (diff) |
no need to store the physics env in each KX_GameObject
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 7a902a72795..d27c544ccb4 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1806,7 +1806,6 @@ static KX_GameObject *gameobject_from_blenderobject( } if (gameobj) { - gameobj->SetPhysicsEnvironment(kxscene->GetPhysicsEnvironment()); gameobj->SetLayer(ob->lay); gameobj->SetBlenderObject(ob); /* set the visibility state based on the objects render option in the outliner */ |