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authorNathan Letwory <nathan@letworyinteractive.com>2009-09-06 17:20:05 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2009-09-06 17:20:05 +0400
commitfb649d5824ccccca544c905209ba64340dc1bded (patch)
treeac9894e159f91ffe65c41612779711fbc3525cac /source/gameengine/Converter
parent51aa207d200d2cef1cdc7f4e90a6a0f7a4b31c8e (diff)
* cleaning up warnings (mostly windows). A collection of other warning fixes too (undefined function, assuming int, etc.)
This compiled fine with scons/msvc and scons/mingw (gcc 4.4.0). Please test and report any problems.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/KX_ConvertProperties.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Converter/KX_ConvertProperties.cpp b/source/gameengine/Converter/KX_ConvertProperties.cpp
index 5e8d6f3cbf0..1c22d2a0600 100644
--- a/source/gameengine/Converter/KX_ConvertProperties.cpp
+++ b/source/gameengine/Converter/KX_ConvertProperties.cpp
@@ -32,26 +32,26 @@
#include <config.h>
#endif
-/* This little block needed for linking to Blender... */
-#ifdef WIN32
-#include "BLI_winstuff.h"
-#endif
#include "DNA_object_types.h"
#include "DNA_property_types.h"
/* end of blender include block */
+
#include "Value.h"
#include "VectorValue.h"
#include "BoolValue.h"
#include "StringValue.h"
#include "FloatValue.h"
#include "KX_GameObject.h"
-//#include "ListValue.h"
#include "IntValue.h"
#include "SCA_TimeEventManager.h"
#include "SCA_IScene.h"
+/* This little block needed for linking to Blender... */
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventManager* timemgr,SCA_IScene* scene, bool isInActiveLayer)
{