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authorBenoit Bolsee <benoit.bolsee@online.be>2008-03-22 01:44:12 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2008-03-22 01:44:12 +0300
commit7e031b7a39f8cf1b8bf9d415449f177e7991e9bd (patch)
tree2b377b809a44d80a8f3d2f47d7c8d86218f7f75b /source/gameengine/Converter
parent4e8f06604fa2d3f300968151021ac937409a103e (diff)
Correction on BGE fixes:
- check that an object has been created before setting the physics environment - check that there is an active camera before using it - when a camera is deleted, remove it from m_cameras list
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 5a7423e00b1..743aabcd821 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1670,7 +1670,8 @@ static KX_GameObject *gameobject_from_blenderobject(
break;
}
}
- gameobj->SetPhysicsEnvironment(kxscene->GetPhysicsEnvironment());
+ if (gameobj)
+ gameobj->SetPhysicsEnvironment(kxscene->GetPhysicsEnvironment());
return gameobj;
}