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authorCampbell Barton <ideasman42@gmail.com>2007-04-04 17:18:41 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-04-04 17:18:41 +0400
commitafdd54fa3720c267f30e48ed45c449d80449bac0 (patch)
tree3192044fa53f6e1fd3d1b0256963c2d4c090d700 /source/gameengine/Converter
parent203e6ed82b444786d7999e88cebef84d6d429765 (diff)
moved source and text to american spelling
* colour -> color * centre -> center * normalise -> normalize * modelling -> modeling
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp90
1 files changed, 45 insertions, 45 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index a271ae14539..1e223d203b9 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -190,15 +190,15 @@ static unsigned int KX_rgbaint2uint_new(unsigned int icol)
{
unsigned int integer;
unsigned char cp[4];
- } out_colour, in_colour;
+ } color, in_color;
- in_colour.integer = icol;
- out_colour.cp[0] = in_colour.cp[3]; // red
- out_colour.cp[1] = in_colour.cp[2]; // green
- out_colour.cp[2] = in_colour.cp[1]; // blue
- out_colour.cp[3] = in_colour.cp[0]; // alpha
+ in_color.integer = icol;
+ out_color.cp[0] = in_color.cp[3]; // red
+ out_color.cp[1] = in_color.cp[2]; // green
+ out_color.cp[2] = in_color.cp[1]; // blue
+ out_color.cp[3] = in_color.cp[0]; // alpha
- return out_colour.integer;
+ return out_color.integer;
}
/* Now the real converting starts... */
@@ -210,15 +210,15 @@ static unsigned int KX_Mcol2uint_new(MCol col)
MCol col;
unsigned int integer;
unsigned char cp[4];
- } out_colour, in_colour;
+ } out_color, in_color;
- in_colour.col = col;
- out_colour.cp[0] = in_colour.cp[3]; // red
- out_colour.cp[1] = in_colour.cp[2]; // green
- out_colour.cp[2] = in_colour.cp[1]; // blue
- out_colour.cp[3] = in_colour.cp[0]; // alpha
+ in_color.col = col;
+ out_color.cp[0] = in_color.cp[3]; // red
+ out_color.cp[1] = in_color.cp[2]; // green
+ out_color.cp[2] = in_color.cp[1]; // blue
+ out_color.cp[3] = in_color.cp[0]; // alpha
- return out_colour.integer;
+ return out_color.integer;
}
static void SetDefaultFaceType(Scene* scene)
@@ -247,7 +247,7 @@ static void GetRGB(short type,
unsigned int &c2,
unsigned int &c3)
{
- unsigned int colour = 0xFFFFFFFFL;
+ unsigned int color = 0xFFFFFFFFL;
switch(type)
{
case 0: // vertex colors
@@ -260,11 +260,11 @@ static void GetRGB(short type,
c3 = KX_Mcol2uint_new(mmcol[3]);
}else // backup white
{
- c0 = KX_rgbaint2uint_new(colour);
- c1 = KX_rgbaint2uint_new(colour);
- c2 = KX_rgbaint2uint_new(colour);
+ c0 = KX_rgbaint2uint_new(color);
+ c1 = KX_rgbaint2uint_new(color);
+ c2 = KX_rgbaint2uint_new(color);
if (mface->v4)
- c3 = KX_rgbaint2uint_new( colour );
+ c3 = KX_rgbaint2uint_new( color );
}
} break;
@@ -280,22 +280,22 @@ static void GetRGB(short type,
col_converter.cp[2] = (unsigned char) (mat->g*255.0);
col_converter.cp[1] = (unsigned char) (mat->b*255.0);
col_converter.cp[0] = (unsigned char) (mat->alpha*255.0);
- colour = col_converter.integer;
+ color = col_converter.integer;
}
- c0 = KX_rgbaint2uint_new(colour);
- c1 = KX_rgbaint2uint_new(colour);
- c2 = KX_rgbaint2uint_new(colour);
+ c0 = KX_rgbaint2uint_new(color);
+ c1 = KX_rgbaint2uint_new(color);
+ c2 = KX_rgbaint2uint_new(color);
if (mface->v4)
- c3 = KX_rgbaint2uint_new(colour);
+ c3 = KX_rgbaint2uint_new(color);
} break;
default: // white
{
- c0 = KX_rgbaint2uint_new(colour);
- c1 = KX_rgbaint2uint_new(colour);
- c2 = KX_rgbaint2uint_new(colour);
+ c0 = KX_rgbaint2uint_new(color);
+ c1 = KX_rgbaint2uint_new(color);
+ c2 = KX_rgbaint2uint_new(color);
if (mface->v4)
- c3 = KX_rgbaint2uint_new(colour);
+ c3 = KX_rgbaint2uint_new(color);
} break;
}
}
@@ -974,7 +974,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
if (mmcol)
{
- // Use vertex colours
+ // Use vertex colors
rgb0 = KX_Mcol2uint_new(mmcol[0]);
rgb1 = KX_Mcol2uint_new(mmcol[1]);
rgb2 = KX_Mcol2uint_new(mmcol[2]);
@@ -985,7 +985,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
else {
// no vertex colors: take from material if we have one,
// otherwise set to white
- unsigned int colour = 0xFFFFFFFFL;
+ unsigned int color = 0xFFFFFFFFL;
if (ma)
{
@@ -1000,15 +1000,15 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
col_converter.cp[1] = (unsigned char) (ma->b*255.0);
col_converter.cp[0] = (unsigned char) (ma->alpha*255.0);
- colour = col_converter.integer;
+ color = col_converter.integer;
}
- rgb0 = KX_rgbaint2uint_new(colour);
- rgb1 = KX_rgbaint2uint_new(colour);
- rgb2 = KX_rgbaint2uint_new(colour);
+ rgb0 = KX_rgbaint2uint_new(color);
+ rgb1 = KX_rgbaint2uint_new(color);
+ rgb2 = KX_rgbaint2uint_new(color);
if (mface->v4)
- rgb3 = KX_rgbaint2uint_new(colour);
+ rgb3 = KX_rgbaint2uint_new(color);
}
bool istriangle = (mface->v4==0);
@@ -1304,7 +1304,7 @@ static void my_tex_space_mesh(Mesh *me)
}
-static void my_get_local_bounds(Object *ob, float *centre, float *size)
+static void my_get_local_bounds(Object *ob, float *center, float *size)
{
BoundBox *bb= NULL;
/* uses boundbox, function used by Ketsji */
@@ -1321,7 +1321,7 @@ static void my_get_local_bounds(Object *ob, float *centre, float *size)
case OB_CURVE:
case OB_SURF:
case OB_FONT:
- centre[0]= centre[1]= centre[2]= 0.0;
+ center[0]= center[1]= center[2]= 0.0;
size[0] = size[1]=size[2]=0.0;
break;
case OB_MBALL:
@@ -1331,7 +1331,7 @@ static void my_get_local_bounds(Object *ob, float *centre, float *size)
if(bb==NULL)
{
- centre[0]= centre[1]= centre[2]= 0.0;
+ center[0]= center[1]= center[2]= 0.0;
size[0] = size[1]=size[2]=1.0;
}
else
@@ -1340,9 +1340,9 @@ static void my_get_local_bounds(Object *ob, float *centre, float *size)
size[1]= 0.5*fabs(bb->vec[0][1] - bb->vec[2][1]);
size[2]= 0.5*fabs(bb->vec[0][2] - bb->vec[1][2]);
- centre[0]= 0.5*(bb->vec[0][0] + bb->vec[4][0]);
- centre[1]= 0.5*(bb->vec[0][1] + bb->vec[2][1]);
- centre[2]= 0.5*(bb->vec[0][2] + bb->vec[1][2]);
+ center[0]= 0.5*(bb->vec[0][0] + bb->vec[4][0]);
+ center[1]= 0.5*(bb->vec[0][1] + bb->vec[2][1]);
+ center[2]= 0.5*(bb->vec[0][2] + bb->vec[1][2]);
}
}
@@ -1609,8 +1609,8 @@ static KX_GameObject *gameobject_from_blenderobject(
{
Mesh* mesh = static_cast<Mesh*>(ob->data);
RAS_MeshObject* meshobj = converter->FindGameMesh(mesh, ob->lay);
- float centre[3], extents[3];
- float radius = my_boundbox_mesh((Mesh*) ob->data, centre, extents);
+ float center[3], extents[3];
+ float radius = my_boundbox_mesh((Mesh*) ob->data, center, extents);
if (!meshobj) {
meshobj = BL_ConvertMesh(mesh,ob,rendertools,kxscene,converter);
@@ -1641,8 +1641,8 @@ static KX_GameObject *gameobject_from_blenderobject(
((BL_DeformableGameObject*)gameobj)->m_pDeformer = dcont;
}
- MT_Point3 min = MT_Point3(centre) - MT_Vector3(extents);
- MT_Point3 max = MT_Point3(centre) + MT_Vector3(extents);
+ MT_Point3 min = MT_Point3(center) - MT_Vector3(extents);
+ MT_Point3 max = MT_Point3(center) + MT_Vector3(extents);
SG_BBox bbox = SG_BBox(min, max);
gameobj->GetSGNode()->SetBBox(bbox);
gameobj->GetSGNode()->SetRadius(radius);