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authorCampbell Barton <ideasman42@gmail.com>2007-07-19 16:29:28 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-07-19 16:29:28 +0400
commitb903864aa52906e75fecb98a20a8bd5f544862f4 (patch)
treeb17cf93aa67d237ac602052a5a6982d06739fd29 /source/gameengine/Converter
parentecaafbb70c21137db1fa2cc628ce910f18ccb82a (diff)
removing duplicate constants
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index 2a7503d610d..cc014b19f09 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -384,7 +384,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
/* Find percentages */
newweight = (m_blendframe/(float)m_blendin);
- blend_poses(m_pose, m_blendpose, 1.0 - newweight, POSE_BLEND);
+ blend_poses(m_pose, m_blendpose, 1.0 - newweight, ACTSTRIPMODE_BLEND);
/* Increment current blending percentage */
m_blendframe = (curtime - m_blendstart)*KX_FIXED_FRAME_PER_SEC;