diff options
author | Jean-Luc Peurière <jlp@nerim.net> | 2005-03-09 22:45:59 +0300 |
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committer | Jean-Luc Peurière <jlp@nerim.net> | 2005-03-09 22:45:59 +0300 |
commit | c78e44cdc563853c250da78ee78ba622c39126b2 (patch) | |
tree | fb116af7e1edd94ef96ae883bea727be372e2bd2 /source/gameengine/Converter | |
parent | 77d44e88e95d86661fc8b29db923083ec747cf9d (diff) |
big warning hunt commit
lot of casts, added prototypes, missing includes and some true errors
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 6 | ||||
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 5 |
2 files changed, 6 insertions, 5 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 645977108ac..d3b994eda91 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -300,7 +300,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools* } Material* ma = give_current_material(blenderobj, 1 /* mface->mat_nr */); - const char* matnameptr = (ma ? ma->id.name : ""); + //const char* matnameptr = (ma ? ma->id.name : ""); /*unused*/ bool polyvisible = true; if (mesh->tface && tface) @@ -410,7 +410,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools* int vtxarray = meshobj->FindVertexArray(nverts,polymat); RAS_Polygon* poly = new RAS_Polygon(bucket,polyvisible,nverts,vtxarray); if (skinMesh) { - int d1, d2, d3, d4; + int d1, d2, d3, d4=0; bool flat; /* If the face is set to solid, all fnors are the same */ @@ -715,7 +715,7 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj, ) { - SYS_SystemHandle syshandle = SYS_GetSystem(); + //SYS_SystemHandle syshandle = SYS_GetSystem(); /*unused*/ //int userigidbody = SYS_GetCommandLineInt(syshandle,"norigidbody",0); //bool bRigidBody = (userigidbody == 0); diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index f7eb25a70a6..e8f0c2997e7 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -156,6 +156,7 @@ bool KX_BlenderSceneConverter::TryAndLoadNewFile() * Find the specified scene by name, or the first * scene if nothing matches (shouldn't happen). */ +#if 0 static struct Scene *GetSceneForName2(struct Main *maggie, const STR_String& scenename) { Scene *sce; @@ -165,7 +166,7 @@ static struct Scene *GetSceneForName2(struct Main *maggie, const STR_String& sce return (Scene*) maggie->scene.first; } - +#endif void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename, class KX_Scene* destinationscene, @@ -175,7 +176,7 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename, class RAS_ICanvas* canvas) { //find out which physics engine - Scene *blenderscene = GetSceneForName2(m_maggie, scenename); + // Scene *blenderscene = GetSceneForName2(m_maggie, scenename); /*unused*/ e_PhysicsEngine physics_engine = UseSumo; |