diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-04-19 21:29:07 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-19 21:29:07 +0400 |
commit | 6bc162e679d8b52b28e205de76985a1735abbf0a (patch) | |
tree | 675375b547c1ba593f02fa9394273d95cfe57ae7 /source/gameengine/Converter | |
parent | fe08da3b4c4097c87c4ee1ee02e9218aaaffde4b (diff) |
BGE Python API
removed redundant (PyObject *self) argument from python functions that are not exposed to python directly.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.cpp | 64 | ||||
-rw-r--r-- | source/gameengine/Converter/BL_ShapeActionActuator.cpp | 58 | ||||
-rw-r--r-- | source/gameengine/Converter/BL_ShapeActionActuator.h | 22 |
3 files changed, 52 insertions, 92 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 530a74dfb12..f413ad969f4 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -423,8 +423,7 @@ const char BL_ActionActuator::GetAction_doc[] = "getAction()\n" "\tReturns a string containing the name of the current action.\n"; -PyObject* BL_ActionActuator::PyGetAction(PyObject* self, - PyObject* args, +PyObject* BL_ActionActuator::PyGetAction(PyObject* args, PyObject* kwds) { ShowDeprecationWarning("getAction()", "the action property"); @@ -439,8 +438,7 @@ const char BL_ActionActuator::GetProperty_doc[] = "getProperty()\n" "\tReturns the name of the property to be used in FromProp mode.\n"; -PyObject* BL_ActionActuator::PyGetProperty(PyObject* self, - PyObject* args, +PyObject* BL_ActionActuator::PyGetProperty(PyObject* args, PyObject* kwds) { ShowDeprecationWarning("getProperty()", "the property property"); @@ -456,8 +454,7 @@ const char BL_ActionActuator::GetFrameProperty_doc[] = "getFrameProperty()\n" "\tReturns the name of the property, that is set to the current frame number.\n"; -PyObject* BL_ActionActuator::PyGetFrameProperty(PyObject* self, - PyObject* args, +PyObject* BL_ActionActuator::PyGetFrameProperty(PyObject* args, PyObject* kwds) { ShowDeprecationWarning("getFrameProperty()", "the frameProperty property"); @@ -473,8 +470,7 @@ const char BL_ActionActuator::GetFrame_doc[] = "getFrame()\n" "\tReturns the current frame number.\n"; -PyObject* BL_ActionActuator::PyGetFrame(PyObject* self, - PyObject* args, +PyObject* BL_ActionActuator::PyGetFrame(PyObject* args, PyObject* kwds) { ShowDeprecationWarning("getFrame()", "the frame property"); @@ -490,8 +486,7 @@ const char BL_ActionActuator::GetEnd_doc[] = "getEnd()\n" "\tReturns the last frame of the action.\n"; -PyObject* BL_ActionActuator::PyGetEnd(PyObject* self, - PyObject* args, +PyObject* BL_ActionActuator::PyGetEnd(PyObject* args, PyObject* kwds) { ShowDeprecationWarning("getEnd()", "the end property"); @@ -507,8 +502,7 @@ const char BL_ActionActuator::GetStart_doc[] = "getStart()\n" "\tReturns the starting frame of the action.\n"; -PyObject* BL_ActionActuator::PyGetStart(PyObject* self, - PyObject* args, +PyObject* BL_ActionActuator::PyGetStart(PyObject* args, PyObject* kwds) { ShowDeprecationWarning("getStart()", "the start property"); @@ -525,8 +519,7 @@ const char BL_ActionActuator::GetBlendin_doc[] = "\tReturns the number of interpolation animation frames to be\n" "\tgenerated when this actuator is triggered.\n"; -PyObject* BL_ActionActuator::PyGetBlendin(PyObject* self, - PyObject* args, +PyObject* BL_ActionActuator::PyGetBlendin(PyObject* args, PyObject* kwds) { ShowDeprecationWarning("getBlendin()", "the blendin property"); @@ -543,8 +536,7 @@ const char BL_ActionActuator::GetPriority_doc[] = "\tReturns the priority for this actuator. Actuators with lower\n" "\tPriority numbers will override actuators with higher numbers.\n"; -PyObject* BL_ActionActuator::PyGetPriority(PyObject* self, - PyObject* args, +PyObject* BL_ActionActuator::PyGetPriority(PyObject* args, PyObject* kwds) { ShowDeprecationWarning("getPriority()", "the priority property"); @@ -565,8 +557,7 @@ const char BL_ActionActuator::SetAction_doc[] = "\t unchanged. If reset is not specified, the timer will" "\t be reset.\n"; -PyObject* BL_ActionActuator::PySetAction(PyObject* self, - PyObject* args, +PyObject* BL_ActionActuator::PySetAction(PyObject* args, PyObject* kwds) { ShowDeprecationWarning("setAction()", "the action property"); @@ -601,8 +592,7 @@ const char BL_ActionActuator::SetStart_doc[] = "setStart(start)\n" "\t - start : Specifies the starting frame of the animation.\n"; -PyObject* BL_ActionActuator::PySetStart(PyObject* self, - PyObject* args, +PyObject* BL_ActionActuator::PySetStart(PyObject* args, PyObject* kwds) { ShowDeprecationWarning("setStart()", "the start property"); @@ -624,8 +614,7 @@ const char BL_ActionActuator::SetEnd_doc[] = "setEnd(end)\n" "\t - end : Specifies the ending frame of the animation.\n"; -PyObject* BL_ActionActuator::PySetEnd(PyObject* self, - PyObject* args, +PyObject* BL_ActionActuator::PySetEnd(PyObject* args, PyObject* kwds) { ShowDeprecationWarning("setEnd()", "the end property"); @@ -648,8 +637,7 @@ const char BL_ActionActuator::SetBlendin_doc[] = "\t - blendin : Specifies the number of frames of animation to generate\n" "\t when making transitions between actions.\n"; -PyObject* BL_ActionActuator::PySetBlendin(PyObject* self, - PyObject* args, +PyObject* BL_ActionActuator::PySetBlendin(PyObject* args, PyObject* kwds) { ShowDeprecationWarning("setBlendin()", "the blendin property"); @@ -673,8 +661,7 @@ const char BL_ActionActuator::SetBlendtime_doc[] = "\t used when generating transitions between actions. This\n" "\t parameter must be in the range from 0.0 to 1.0.\n"; -PyObject* BL_ActionActuator::PySetBlendtime(PyObject* self, - PyObject* args, +PyObject* BL_ActionActuator::PySetBlendtime(PyObject* args, PyObject* kwds) { ShowDeprecationWarning("setBlendtime()", "the blendtime property"); @@ -702,8 +689,7 @@ const char BL_ActionActuator::SetPriority_doc[] = "\t priority numbers will override actuators with higher\n" "\t numbers.\n"; -PyObject* BL_ActionActuator::PySetPriority(PyObject* self, - PyObject* args, +PyObject* BL_ActionActuator::PySetPriority(PyObject* args, PyObject* kwds) { ShowDeprecationWarning("setPriority()", "the priority property"); @@ -725,8 +711,7 @@ const char BL_ActionActuator::SetFrame_doc[] = "setFrame(frame)\n" "\t - frame : Specifies the new current frame for the animation\n"; -PyObject* BL_ActionActuator::PySetFrame(PyObject* self, - PyObject* args, +PyObject* BL_ActionActuator::PySetFrame(PyObject* args, PyObject* kwds) { ShowDeprecationWarning("setFrame()", "the frame property"); @@ -753,8 +738,7 @@ const char BL_ActionActuator::SetProperty_doc[] = "\t - prop : A string specifying the property name to be used in\n" "\t FromProp playback mode.\n"; -PyObject* BL_ActionActuator::PySetProperty(PyObject* self, - PyObject* args, +PyObject* BL_ActionActuator::PySetProperty(PyObject* args, PyObject* kwds) { ShowDeprecationWarning("setProperty()", "the property property"); @@ -776,8 +760,7 @@ const char BL_ActionActuator::SetFrameProperty_doc[] = "setFrameProperty(prop)\n" "\t - prop : A string specifying the property of the frame set up update.\n"; -PyObject* BL_ActionActuator::PySetFrameProperty(PyObject* self, - PyObject* args, +PyObject* BL_ActionActuator::PySetFrameProperty(PyObject* args, PyObject* kwds) { ShowDeprecationWarning("setFrameProperty()", "the frameProperty property"); @@ -795,8 +778,7 @@ PyObject* BL_ActionActuator::PySetFrameProperty(PyObject* self, } /* -PyObject* BL_ActionActuator::PyGetChannel(PyObject* self, - PyObject* args, +PyObject* BL_ActionActuator::PyGetChannel(PyObject* args, PyObject* kwds) { char *string; @@ -816,8 +798,7 @@ PyObject* BL_ActionActuator::PyGetChannel(PyObject* self, const char BL_ActionActuator::GetType_doc[] = "getType()\n" "\tReturns the operation mode of the actuator.\n"; -PyObject* BL_ActionActuator::PyGetType(PyObject* self, - PyObject* args, +PyObject* BL_ActionActuator::PyGetType(PyObject* args, PyObject* kwds) { ShowDeprecationWarning("getType()", "the type property"); @@ -829,8 +810,7 @@ const char BL_ActionActuator::SetType_doc[] = "setType(mode)\n" "\t - mode: Play (0), Flipper (2), LoopStop (3), LoopEnd (4) or Property (6)\n" "\tSet the operation mode of the actuator.\n"; -PyObject* BL_ActionActuator::PySetType(PyObject* self, - PyObject* args, +PyObject* BL_ActionActuator::PySetType(PyObject* args, PyObject* kwds) { ShowDeprecationWarning("setType()", "the type property"); @@ -854,13 +834,13 @@ PyObject* BL_ActionActuator::PySetType(PyObject* self, Py_RETURN_NONE; } -PyObject* BL_ActionActuator::PyGetContinue(PyObject* self) { +PyObject* BL_ActionActuator::PyGetContinue() { ShowDeprecationWarning("getContinue()", "the continue property"); return PyInt_FromLong((long)(m_end_reset==0)); } -PyObject* BL_ActionActuator::PySetContinue(PyObject* self, PyObject* value) { +PyObject* BL_ActionActuator::PySetContinue(PyObject* value) { ShowDeprecationWarning("setContinue()", "the continue property"); int param = PyObject_IsTrue( value ); diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp index 783fdd814b7..25a4413a31d 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp +++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp @@ -498,7 +498,7 @@ const char BL_ShapeActionActuator::GetAction_doc[] = "getAction()\n" "\tReturns a string containing the name of the current action.\n"; -PyObject* BL_ShapeActionActuator::PyGetAction(PyObject* self) { +PyObject* BL_ShapeActionActuator::PyGetAction() { ShowDeprecationWarning("getAction()", "the action property"); if (m_action){ return PyString_FromString(m_action->id.name+2); @@ -511,7 +511,7 @@ const char BL_ShapeActionActuator::GetProperty_doc[] = "getProperty()\n" "\tReturns the name of the property to be used in FromProp mode.\n"; -PyObject* BL_ShapeActionActuator::PyGetProperty(PyObject* self) { +PyObject* BL_ShapeActionActuator::PyGetProperty() { ShowDeprecationWarning("getProperty()", "the property property"); PyObject *result; @@ -525,7 +525,7 @@ const char BL_ShapeActionActuator::GetFrame_doc[] = "getFrame()\n" "\tReturns the current frame number.\n"; -PyObject* BL_ShapeActionActuator::PyGetFrame(PyObject* self) { +PyObject* BL_ShapeActionActuator::PyGetFrame() { ShowDeprecationWarning("getFrame()", "the frame property"); PyObject *result; @@ -539,7 +539,7 @@ const char BL_ShapeActionActuator::GetEnd_doc[] = "getEnd()\n" "\tReturns the last frame of the action.\n"; -PyObject* BL_ShapeActionActuator::PyGetEnd(PyObject* self) { +PyObject* BL_ShapeActionActuator::PyGetEnd() { ShowDeprecationWarning("getEnd()", "the end property"); PyObject *result; @@ -553,7 +553,7 @@ const char BL_ShapeActionActuator::GetStart_doc[] = "getStart()\n" "\tReturns the starting frame of the action.\n"; -PyObject* BL_ShapeActionActuator::PyGetStart(PyObject* self) { +PyObject* BL_ShapeActionActuator::PyGetStart() { ShowDeprecationWarning("getStart()", "the start property"); PyObject *result; @@ -568,7 +568,7 @@ const char BL_ShapeActionActuator::GetBlendin_doc[] = "\tReturns the number of interpolation animation frames to be\n" "\tgenerated when this actuator is triggered.\n"; -PyObject* BL_ShapeActionActuator::PyGetBlendin(PyObject* self) { +PyObject* BL_ShapeActionActuator::PyGetBlendin() { ShowDeprecationWarning("getBlendin()", "the blendin property"); PyObject *result; @@ -583,7 +583,7 @@ const char BL_ShapeActionActuator::GetPriority_doc[] = "\tReturns the priority for this actuator. Actuators with lower\n" "\tPriority numbers will override actuators with higher numbers.\n"; -PyObject* BL_ShapeActionActuator::PyGetPriority(PyObject* self) { +PyObject* BL_ShapeActionActuator::PyGetPriority() { ShowDeprecationWarning("getPriority()", "the priority property"); PyObject *result; @@ -603,9 +603,7 @@ const char BL_ShapeActionActuator::SetAction_doc[] = "\t unchanged. If reset is not specified, the timer will" "\t be reset.\n"; -PyObject* BL_ShapeActionActuator::PySetAction(PyObject* self, - PyObject* args, - PyObject* kwds) { +PyObject* BL_ShapeActionActuator::PySetAction(PyObject* args) { ShowDeprecationWarning("setAction()", "the action property"); char *string; int reset = 1; @@ -638,9 +636,7 @@ const char BL_ShapeActionActuator::SetStart_doc[] = "setStart(start)\n" "\t - start : Specifies the starting frame of the animation.\n"; -PyObject* BL_ShapeActionActuator::PySetStart(PyObject* self, - PyObject* args, - PyObject* kwds) { +PyObject* BL_ShapeActionActuator::PySetStart(PyObject* args) { ShowDeprecationWarning("setStart()", "the start property"); float start; @@ -660,9 +656,7 @@ const char BL_ShapeActionActuator::SetEnd_doc[] = "setEnd(end)\n" "\t - end : Specifies the ending frame of the animation.\n"; -PyObject* BL_ShapeActionActuator::PySetEnd(PyObject* self, - PyObject* args, - PyObject* kwds) { +PyObject* BL_ShapeActionActuator::PySetEnd(PyObject* args) { ShowDeprecationWarning("setEnd()", "the end property"); float end; @@ -683,9 +677,7 @@ const char BL_ShapeActionActuator::SetBlendin_doc[] = "\t - blendin : Specifies the number of frames of animation to generate\n" "\t when making transitions between actions.\n"; -PyObject* BL_ShapeActionActuator::PySetBlendin(PyObject* self, - PyObject* args, - PyObject* kwds) { +PyObject* BL_ShapeActionActuator::PySetBlendin(PyObject* args) { ShowDeprecationWarning("setBlendin()", "the blendin property"); float blendin; @@ -707,9 +699,7 @@ const char BL_ShapeActionActuator::SetBlendtime_doc[] = "\t used when generating transitions between actions. This\n" "\t parameter must be in the range from 0.0 to 1.0.\n"; -PyObject* BL_ShapeActionActuator::PySetBlendtime(PyObject* self, - PyObject* args, - PyObject* kwds) { +PyObject* BL_ShapeActionActuator::PySetBlendtime(PyObject* args) { ShowDeprecationWarning("setBlendtime()", "the blendTime property"); float blendframe; @@ -735,9 +725,7 @@ const char BL_ShapeActionActuator::SetPriority_doc[] = "\t priority numbers will override actuators with higher\n" "\t numbers.\n"; -PyObject* BL_ShapeActionActuator::PySetPriority(PyObject* self, - PyObject* args, - PyObject* kwds) { +PyObject* BL_ShapeActionActuator::PySetPriority(PyObject* args) { ShowDeprecationWarning("setPriority()", "the priority property"); int priority; @@ -757,7 +745,7 @@ const char BL_ShapeActionActuator::GetFrameProperty_doc[] = "getFrameProperty()\n" "\tReturns the name of the property, that is set to the current frame number.\n"; -PyObject* BL_ShapeActionActuator::PyGetFrameProperty(PyObject* self) { +PyObject* BL_ShapeActionActuator::PyGetFrameProperty() { ShowDeprecationWarning("getFrameProperty()", "the frameProperty property"); PyObject *result; @@ -772,9 +760,7 @@ const char BL_ShapeActionActuator::SetFrame_doc[] = "setFrame(frame)\n" "\t - frame : Specifies the new current frame for the animation\n"; -PyObject* BL_ShapeActionActuator::PySetFrame(PyObject* self, - PyObject* args, - PyObject* kwds) { +PyObject* BL_ShapeActionActuator::PySetFrame(PyObject* args) { ShowDeprecationWarning("setFrame()", "the frame property"); float frame; @@ -799,9 +785,7 @@ const char BL_ShapeActionActuator::SetProperty_doc[] = "\t - prop : A string specifying the property name to be used in\n" "\t FromProp playback mode.\n"; -PyObject* BL_ShapeActionActuator::PySetProperty(PyObject* self, - PyObject* args, - PyObject* kwds) { +PyObject* BL_ShapeActionActuator::PySetProperty(PyObject* args) { ShowDeprecationWarning("setProperty()", "the property property"); char *string; @@ -821,9 +805,7 @@ const char BL_ShapeActionActuator::SetFrameProperty_doc[] = "setFrameProperty(prop)\n" "\t - prop : A string specifying the property of the frame set up update.\n"; -PyObject* BL_ShapeActionActuator::PySetFrameProperty(PyObject* self, - PyObject* args, - PyObject* kwds) { +PyObject* BL_ShapeActionActuator::PySetFrameProperty(PyObject* args) { ShowDeprecationWarning("setFrameProperty()", "the frameProperty property"); char *string; @@ -842,7 +824,7 @@ PyObject* BL_ShapeActionActuator::PySetFrameProperty(PyObject* self, const char BL_ShapeActionActuator::GetType_doc[] = "getType()\n" "\tReturns the operation mode of the actuator.\n"; -PyObject* BL_ShapeActionActuator::PyGetType(PyObject* self) { +PyObject* BL_ShapeActionActuator::PyGetType() { ShowDeprecationWarning("getType()", "the type property"); return Py_BuildValue("h", m_playtype); } @@ -852,9 +834,7 @@ const char BL_ShapeActionActuator::SetType_doc[] = "setType(mode)\n" "\t - mode: Play (0), Flipper (2), LoopStop (3), LoopEnd (4) or Property (6)\n" "\tSet the operation mode of the actuator.\n"; -PyObject* BL_ShapeActionActuator::PySetType(PyObject* self, - PyObject* args, - PyObject* kwds) { +PyObject* BL_ShapeActionActuator::PySetType(PyObject* args) { ShowDeprecationWarning("setType()", "the type property"); short typeArg; diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.h b/source/gameengine/Converter/BL_ShapeActionActuator.h index 162580fca85..716d8c9995b 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.h +++ b/source/gameengine/Converter/BL_ShapeActionActuator.h @@ -83,16 +83,16 @@ public: bAction* GetAction() { return m_action; } void SetAction(bAction* act) { m_action= act; } - KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetAction); - KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetBlendin); - KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetPriority); - KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetStart); - KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetEnd); - KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetFrame); - KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetProperty); - KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetFrameProperty); - KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetBlendtime); - KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetChannel); + KX_PYMETHOD_DOC_VARARGS(BL_ShapeActionActuator,SetAction); + KX_PYMETHOD_DOC_VARARGS(BL_ShapeActionActuator,SetBlendin); + KX_PYMETHOD_DOC_VARARGS(BL_ShapeActionActuator,SetPriority); + KX_PYMETHOD_DOC_VARARGS(BL_ShapeActionActuator,SetStart); + KX_PYMETHOD_DOC_VARARGS(BL_ShapeActionActuator,SetEnd); + KX_PYMETHOD_DOC_VARARGS(BL_ShapeActionActuator,SetFrame); + KX_PYMETHOD_DOC_VARARGS(BL_ShapeActionActuator,SetProperty); + KX_PYMETHOD_DOC_VARARGS(BL_ShapeActionActuator,SetFrameProperty); + KX_PYMETHOD_DOC_VARARGS(BL_ShapeActionActuator,SetBlendtime); + KX_PYMETHOD_DOC_VARARGS(BL_ShapeActionActuator,SetChannel); KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetAction); KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetBlendin); @@ -104,7 +104,7 @@ public: KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetFrameProperty); // KX_PYMETHOD(BL_ActionActuator,GetChannel); KX_PYMETHOD_DOC_NOARGS(BL_ShapeActionActuator,GetType); - KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetType); + KX_PYMETHOD_DOC_VARARGS(BL_ShapeActionActuator,SetType); virtual PyObject* py_getattro(PyObject* attr); virtual int py_setattro(PyObject* attr, PyObject* value); |