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authorCampbell Barton <ideasman42@gmail.com>2010-09-15 20:13:32 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-09-15 20:13:32 +0400
commit9b518710c678a48c829be6d2432eba427f733bdf (patch)
tree0850efebe963bb55cbc129268a2961d8a054664a /source/gameengine/Converter
parent95a3f4109682c12145de4523157e2a968b83719d (diff)
update for MingW/CMake
- ignore MSVC warnings when FREE_WINDOWS is defined to quiet warnings. - the CMake flags were not being set correctly making blender have weirdo colors (no -funsigned-char).
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp2
-rw-r--r--source/gameengine/Converter/BL_DeformableGameObject.h2
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.cpp2
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.h2
-rw-r--r--source/gameengine/Converter/BL_ModifierDeformer.cpp2
-rw-r--r--source/gameengine/Converter/BL_ModifierDeformer.h2
-rw-r--r--source/gameengine/Converter/BL_ShapeDeformer.cpp2
-rw-r--r--source/gameengine/Converter/BL_ShapeDeformer.h2
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.cpp2
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.h2
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp4
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp2
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp4
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.cpp3
-rw-r--r--source/gameengine/Converter/KX_SoftBodyDeformer.cpp2
-rw-r--r--source/gameengine/Converter/KX_SoftBodyDeformer.h2
16 files changed, 18 insertions, 19 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index d34e86fd556..521bc011b09 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -28,7 +28,7 @@
* Convert blender data to ketsji
*/
-#ifdef WIN32
+#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable : 4786)
#endif
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h
index 5d16e3ba1a8..076bfaeb458 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.h
+++ b/source/gameengine/Converter/BL_DeformableGameObject.h
@@ -30,7 +30,7 @@
#ifndef BL_DEFORMABLEGAMEOBJECT
#define BL_DEFORMABLEGAMEOBJECT
-#ifdef WIN32
+#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp
index 332c6fee2cf..25dd8678e60 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.cpp
+++ b/source/gameengine/Converter/BL_MeshDeformer.cpp
@@ -28,7 +28,7 @@
* Simple deformation controller that restores a mesh to its rest position
*/
-#ifdef WIN32
+#if defined(WIN32) && !defined(FREE_WINDOWS)
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.
#pragma warning( disable : 4786 )
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h
index 50bad254b42..48878d3f084 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.h
+++ b/source/gameengine/Converter/BL_MeshDeformer.h
@@ -36,7 +36,7 @@
#include "MT_Point3.h"
#include <stdlib.h>
-#ifdef WIN32
+#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp
index 5ccf8de29b1..f1f30938577 100644
--- a/source/gameengine/Converter/BL_ModifierDeformer.cpp
+++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp
@@ -27,7 +27,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef WIN32
+#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable : 4786)
#endif //WIN32
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.h b/source/gameengine/Converter/BL_ModifierDeformer.h
index 6e0ede8e62f..49998f36ccb 100644
--- a/source/gameengine/Converter/BL_ModifierDeformer.h
+++ b/source/gameengine/Converter/BL_ModifierDeformer.h
@@ -30,7 +30,7 @@
#ifndef BL_MODIFIERDEFORMER
#define BL_MODIFIERDEFORMER
-#ifdef WIN32
+#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp
index 1a90001adca..2fc78646d92 100644
--- a/source/gameengine/Converter/BL_ShapeDeformer.cpp
+++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp
@@ -27,7 +27,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef WIN32
+#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable : 4786)
#endif //WIN32
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.h b/source/gameengine/Converter/BL_ShapeDeformer.h
index 98bd4a1b4ba..b3b0996c27b 100644
--- a/source/gameengine/Converter/BL_ShapeDeformer.h
+++ b/source/gameengine/Converter/BL_ShapeDeformer.h
@@ -30,7 +30,7 @@
#ifndef BL_SHAPEDEFORMER
#define BL_SHAPEDEFORMER
-#ifdef WIN32
+#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp
index c6e371dc0bf..748df4c2e41 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.cpp
+++ b/source/gameengine/Converter/BL_SkinDeformer.cpp
@@ -27,7 +27,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef WIN32
+#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable : 4786)
#endif //WIN32
diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h
index df7e8f6dffc..f8483519eb2 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.h
+++ b/source/gameengine/Converter/BL_SkinDeformer.h
@@ -30,7 +30,7 @@
#ifndef BL_SKINDEFORMER
#define BL_SKINDEFORMER
-#ifdef WIN32
+#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 1ce6876dda1..f50fb6838e3 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -26,8 +26,8 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef WIN32
- #pragma warning (disable:4786) // suppress stl-MSVC debug info warning
+#if defined(WIN32) && !defined(FREE_WINDOWS)
+#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif
#include "KX_Scene.h"
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 9b41470769f..d9d3d7c185d 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -28,7 +28,7 @@
* Convert Blender actuators for use in the GameEngine
*/
-#ifdef WIN32
+#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable : 4786)
#endif //WIN32
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index d65fee93a12..20597d46e82 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -30,7 +30,7 @@
#include <stdio.h>
-#ifdef WIN32
+#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable : 4786)
#endif //WIN32
@@ -39,7 +39,7 @@
#include "KX_ConvertSensors.h"
/* This little block needed for linking to Blender... */
-#ifdef WIN32
+#if defined(WIN32) && !defined(FREE_WINDOWS)
#include "BLI_winstuff.h"
#endif
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp
index c983c8a5100..774efb3879d 100644
--- a/source/gameengine/Converter/KX_IpoConvert.cpp
+++ b/source/gameengine/Converter/KX_IpoConvert.cpp
@@ -26,8 +26,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef WIN32
-
+#if defined(WIN32) && !defined(FREE_WINDOWS)
// don't show stl-warnings
#pragma warning (disable:4786)
#endif
diff --git a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp b/source/gameengine/Converter/KX_SoftBodyDeformer.cpp
index 9d58a16ddfc..bace00a872d 100644
--- a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp
+++ b/source/gameengine/Converter/KX_SoftBodyDeformer.cpp
@@ -27,7 +27,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef WIN32
+#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable : 4786)
#endif //WIN32
diff --git a/source/gameengine/Converter/KX_SoftBodyDeformer.h b/source/gameengine/Converter/KX_SoftBodyDeformer.h
index ce3f695ef11..76874bdc782 100644
--- a/source/gameengine/Converter/KX_SoftBodyDeformer.h
+++ b/source/gameengine/Converter/KX_SoftBodyDeformer.h
@@ -30,7 +30,7 @@
#ifndef KX_SOFTBODYDEFORMER
#define KX_SOFTBODYDEFORMER
-#ifdef WIN32
+#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32