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authorDalai Felinto <dfelinto@gmail.com>2011-06-13 21:08:33 +0400
committerDalai Felinto <dfelinto@gmail.com>2011-06-13 21:08:33 +0400
commita2dda7c74d74770aeceb37924a1ef8e0d90ae57b (patch)
treedfd626cd66926c0661e4b704db1f81b76c016b9f /source/gameengine/Converter
parent0af94b45e4220b213df3d344c71abc47abdd4612 (diff)
BGE Patch: [#27425] Allow to change the damping of the camera actuator
########## original name: "Allow to change the strenght of the "go behind" constraint of the camera actuator" The camera actuator is an actuator that drive the camera to follow an object, with a set of constraint. Currently, when the object followed rotate on himself (like a person, or an helicopter), the camera is really slow to go behind (at least 10 seconds). This patch gives the UI to tweak the strenght of the 'go behind'[named damping] constraint. ########### epydocs (rst) updated too
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 87d6c619229..7da474241a0 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -287,7 +287,8 @@ void BL_ConvertActuators(char* maggiename,
camact->height,
camact->min,
camact->max,
- camact->axis=='x');
+ camact->axis=='x',
+ camact->damping);
baseact = tmpcamact;
}
break;