diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2011-07-19 05:41:45 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2011-07-19 05:41:45 +0400 |
commit | f2e055f4a480e5f8cc143b6252cd6a5f6cea05c4 (patch) | |
tree | 0e27f92feb07718ccbc68f55544f4f72d07a66ec /source/gameengine/Converter | |
parent | ce0ad0b40b93fc6074daaba6ead0e0e82867d4d2 (diff) |
bugfix: [#27348] blenderplayer showing a different viewport size in 2.57b
I believe this bug was there since we (me) moved the game settings to scene->gm
Since I was here I added support for x/y non square aspect pixels (i.e. anamorphic)
we were already using it for videotexture so I don't know why we were not here.
Tested in OSX, but it should be working in all OSs.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index af114457663..7b9c5d4b4d6 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1976,8 +1976,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie, frame_type = RAS_FrameSettings::e_frame_scale; } - aspect_width = blenderscene->gm.xsch; - aspect_height = blenderscene->gm.ysch; + aspect_width = blenderscene->r.xsch*blenderscene->r.xasp; + aspect_height = blenderscene->r.ysch*blenderscene->r.yasp; } RAS_FrameSettings frame_settings( |