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authorDalai Felinto <dfelinto@gmail.com>2011-07-19 05:41:45 +0400
committerDalai Felinto <dfelinto@gmail.com>2011-07-19 05:41:45 +0400
commitf2e055f4a480e5f8cc143b6252cd6a5f6cea05c4 (patch)
tree0e27f92feb07718ccbc68f55544f4f72d07a66ec /source/gameengine/Converter
parentce0ad0b40b93fc6074daaba6ead0e0e82867d4d2 (diff)
bugfix: [#27348] blenderplayer showing a different viewport size in 2.57b
I believe this bug was there since we (me) moved the game settings to scene->gm Since I was here I added support for x/y non square aspect pixels (i.e. anamorphic) we were already using it for videotexture so I don't know why we were not here. Tested in OSX, but it should be working in all OSs.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index af114457663..7b9c5d4b4d6 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1976,8 +1976,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
frame_type = RAS_FrameSettings::e_frame_scale;
}
- aspect_width = blenderscene->gm.xsch;
- aspect_height = blenderscene->gm.ysch;
+ aspect_width = blenderscene->r.xsch*blenderscene->r.xasp;
+ aspect_height = blenderscene->r.ysch*blenderscene->r.yasp;
}
RAS_FrameSettings frame_settings(