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author | Bastien Montagne <montagne29@wanadoo.fr> | 2012-04-08 23:50:00 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2012-04-08 23:50:00 +0400 |
commit | 35b483671188ca4bd418c3206809379aff179082 (patch) | |
tree | 9d1ec02d4f5da781fba715e490195742bf77a3a7 /source/gameengine/Converter | |
parent | 1a9a8406fe1dad319d69a3f195255e629365fcaa (diff) |
Fix for [#30822] Foam Mapping for Ocean Modifier is out of sync in Blender Internal Render.
We need both a new MLOOPUV and MTEXPOLY layers with generated geometry! For some reason, the loopuv alone seemed to work in 3D view, but definitively not in render.
Diffstat (limited to 'source/gameengine/Converter')
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